All versions
6.3.5
Release
UltraCoinFlip 6.3.5last month 53
Compatibility
Minecraft: Java Edition
26.2
26.1.x
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.x
1.13.x
1.12.x
1.11.x
1.10.x
1.9.x
1.8.8–1.8.9
Platforms
Bukkit
Folia
Paper
Purpur
Spigot
Changes
- Fix! On Folia, joining a coinflip whose host is far away no longer errors and loses both bets
- Fix! A coinflip that fails to start now gives the bet back and puts the game back in the list
- Fix! The plugin starts again on Paper 1.16.5–1.18.1 instead of failing to enable
- Fix! MySQL servers (not MariaDB) now create their tables instead of running without them
- Fix! The plugin now stops if its database can't start instead of taking unprotected bets
- Fix! persist-games keeps waiting coinflips across restarts and no longer loses bets after a crash
- Fix! A database hiccup no longer resets a player's stats
- Fix! Closing the flip menu no longer sends admins a false exploit alert
- Fix! The coinflip list refreshes live again in every language
- Fix! Menu items can no longer be taken out after a plugin reload or from a shared roll menu
- Fix! HeadDatabase heads now show on every menu button instead of a plain head
- Fix! /cf limit works for regular players, and six settings toggles now work for ops too
- Fix! Players with ultracoinflip.admin can now use /cf reload
- Fix! A typo in a language or menu file no longer resets it back to defaults
- Fix! Currency message overrides and event command switches no longer vanish on restart
- Fix! Coinflips that expire now run their on-cancelled event commands
- Fix! Per-currency limits you add yourself now survive config updates
- Fix! Earnings limit warnings now play their sound, and a money block works like vault
- Fix! The earnings limit auto-tune multiplier is no longer wiped from config.yml
- Fix! Boss bar messages now show up, and action bars work on Spigot
- Fix! Long menu titles, player heads and dye icons display correctly on 1.8–1.12
- Fix! Custom bet amounts fall back to chat properly on 26.x and Folia
- Fix! Running a command while the bet prompt is open no longer eats the command
- Fix! /cf create playerpoints and the other currency names from the help message now work
- Fix! Extra command names in command_aliases now actually register
- Fix! Custom currency balances like 1.5k and currency file amounts like 10M are read correctly
- Fix! CoinsEngine wins and losses from player games now count in stats
- Fix! The custom currency win rate placeholder no longer always shows 0
- Fix! Daily to yearly profit leaderboards now count profit the same way as the all-time board
- Fix! Bot game history now saves on MySQL even with a long bot name
- Fix! Plugins listening for limit events now get the real reset time
- Fix! Config comments now match what really happens when players leave or close a flip
- Fix! Errors from other plugins show in the console again instead of disappearing
- Optimize! The stats and heads-or-tails menus no longer log a sound warning every time they open
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6vkJeBzM:vjpjJEqD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6vkJeBzM:vjpjJEqD"
}

