0.1.0
Compatibility
Changes
This update introduces a complete NPC overhaul, replacing floating heads with full-body player-style NPCs that support custom skins, persistent loading, and configurable interactions. NPCs now stay loaded at all times, automatically recover if removed, and can be configured through an in-game GUI. This version also includes duel queues, teleport points, health tags, and click-to-teleport NPC functionality.
Highlights:
Full-body NPCs with player skins NPC configuration GUI Persistent NPCs that survive restarts Auto-recovery system for missing NPCs Teleport-on-click NPCs Duel queues and arena support Custom teleport point commands Improved NPC interaction handling
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9j3rEK4c:V2wKwjPr"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9j3rEK4c:V2wKwjPr"
}

