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1.0.1
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v1.0.1
๐ Fixed: silent chests stopped working after teleporting between worlds
On multi-world servers, the silent-chest feature broke after a vanished player teleported across worlds โ the lid animation and sound would start leaking to other players again.
Cause: the feature matched open containers using a full Location (which is tied to a specific world object). After a cross-world teleport, the world reference no longer matched, so the suppression silently failed. The lookup also touched the player's world from a network thread, which is unsafe on Folia.
Fix: container matching is now world-agnostic (based on block coordinates only) and no longer accesses world state from network threads. Silent chests now keep working no matter how many times you warp between worlds.
Note: this only affected servers with more than one world. Single-world servers were never impacted.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:N7JG67SC:v6YgkzJe"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:N7JG67SC:v6YgkzJe"
}

