1.1.1-stable
Compatibility
Changes
ā VanishIUM v1.1.1 - The Galaxy Update
A major feature update with complete animation overhaul, new effects, enhanced protections, and improved stealth mechanics!
šØ MAJOR: Complete Animation Refactor
All 12 animations have been completely rewritten from the ground up!
- Brand new particle systems with smoother transitions
- Improved sound design for each animation
- Better performance and async-safe execution
- New AnimationBase system for consistent quality
- Enhanced visual effects with custom color palettes
- More immersive vanish/unvanish experiences
Every single animation now feels more polished, professional, and satisfying to use.
š NEW: Galaxy Animation
Vanish with cosmic style! The new Galaxy animation features mesmerizing particle effects with beautiful color transitions, beacon sounds, and end portal aesthetics.
Permission: vium.animation.galaxy
Command: /vium animation galaxy
š”ļø NEW: Enhanced Warden & Push Protection
Completely reworked protection system! Wardens will now completely ignore vanished players, and push protection has been enhanced to prevent any unwanted movement interference.
- Wardens no longer detect or target vanished players
- Improved collision prevention
- Better velocity handling for smoother stealth movement
š¢ NEW: No Turtle Egg Breaking
Vanished players will no longer accidentally break turtle eggs when walking over them. Perfect for staff monitoring beach areas and turtle breeding zones!
š¦ NEW: ProtocolLib Integration
Silent chest opening now uses packet-level interception for even better stealth:
- No chest opening sounds for other players
- No block action animations visible to others
- Seamless integration (optional - works without ProtocolLib too)
š Full Changelog
ā Added
- New Galaxy animation with cosmic particle effects
- NoTurtleEggBreaking feature - vanished players won't break turtle eggs
- EnhancedWardensAndPushProtection - Wardens ignore vanished players
- ProtocolLib packet adapter for silent chest opening
- New permission:
vium.animation.galaxy
š Refactored
- Complete animation system overhaul - all 12 animations rewritten
- New AnimationBase class for better code structure
- Improved particle spawning and timing
- Enhanced sound effects across all animations
- Better async handling for smoother performance
ā” Improved
- Push protection system completely reworked
- Better permission level handling with regex pattern matching
- Silent chest mechanics now packet-based (with ProtocolLib)
š§ Technical Notes
| ProtocolLib | Optional but recommended for best silent chest experience |
| Compatibility | Tested on Paper/Spigot 1.20.x - 1.21.x |
| Config | Whole config system refactor - It's required to remove all older files |
Found a bug? Have a suggestion? Let me know in the issues!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YJ9shDTq:Z69tnqqz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YJ9shDTq:Z69tnqqz"
}

