
vBestiary
Create an immersive bestiary system for your server. Players unlock creatures by defeating them, allowing them to view mob stats, drop tables, and detailed information as they progress. Fully compatible with custom mobs through MythicMobs support.
Tags
Creators
Details
1.2.2
Compatibility
Changes
1.2.2
- Added configurable selected and unselected visuals for the STATS and LOOT tabs in
book.yml. - Selected tabs no longer force a hardcoded bold style; the selected and unselected appearance is controlled by config.
- Improved progress storage reliability by merging async-loaded data with newly discovered mobs.
- Optimized ItemsAdder image resolution with cached glyphs and cached reflection lookups.
- Cleared player book caches on logout to reduce memory usage on servers with many unique players.
- Simplified the autosave task to avoid redundant async scheduling.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZP0eGPfi:QRxoQ5qB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZP0eGPfi:QRxoQ5qB"
}
