
vBestiary
Create an immersive bestiary system for your server. Players unlock creatures by defeating them, allowing them to view mob stats, drop tables, and detailed information as they progress. Fully compatible with custom mobs through MythicMobs support.
Tags
Creators
Details
1.2.5
Compatibility
Changes
1.2.5
- Added configurable click sounds for bestiary buttons in
book.yml. - Added separate sound settings for tabs, navigation buttons, category buttons, and mob-list buttons.
- Added per-button sound settings for STATS, LOOT, back, previous, next, home, category, mob-list, and loot pagination buttons.
- Added support for custom sound IDs such as ItemsAdder
namespace:sound_id.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:ZP0eGPfi:xoBmX5IK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:ZP0eGPfi:xoBmX5IK"
}
