All versions
1.3.0
Release
VectorGuard 1.3.08 months ago 25
Uploaded by
Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
Platforms
Folia
Paper
Purpur
Changes
Initial release
Checks:
| Check | Description |
|---|---|
| Aimbot | Detects snap rotations, acceleration spikes, over-smooth curves, and precision patterns consistent with aim assistance |
| TriggerBot | Identifies automated attack timing with near-zero reaction delay after crosshair alignment |
| AutoTotem | Catches unrealistically fast offhand totem swaps during lethal damage windows |
| Reach | Eye-to-hitbox distance verification with ping, sprint, and movement leniency |
| Velocity | Detects Anti-Knockback by verifying displacement after server-sent velocity packets |
| Criticals | Identifies fake critical hits via spoofed position packets (abnormal crit rate, ground-flag oscillation, tiny Y offsets) |
| AutoClicker | Catches robotic click patterns through timing variance analysis (stddev, CPS, coefficient of variation) |
| KillAura | Detects multi-target attacks, angle mismatch, wall attacks, and perfect cooldown abuse |
| Sprint | Identifies backwards sprinting, KeepSprint, and sprint-toggle patterns around attacks |
| MaceSpoof | Detects spoofed fall-distance position packets for fake Mace smash damage (Criticals-Mace exploit) |
| MaceNoFall | Catches NoFall + Mace combos: players deal Mace fall-bonus damage but evade fall damage on landing |
| MaceSwap | Identifies automated weapon switching to Mace during falls (AttributeSwap / auto-swap patterns) |
| CrystalAura | Detects automated crystal place-and-break cycles (superhuman crystal attacks/sec, place→break pairing, fast-break ratio) |
| BowManipulation | Catches BowSpam and BowAimbot via charge variance analysis, fire rate, and abnormal hit rates at distance |
| InventoryCleaner | Identifies inhuman inventory manipulation speed (AutoTotem swaps, chest stealing, combat inventory use) |
| AutoWeapon | Detects automated weapon switching around attacks (pre-attack swap ratio, A→B→A swap-back patterns) |
| HitboxExpand | Catches expanded entity hitboxes via lateral offset analysis and edge-hit rate tracking |
| AutoArmor | Detects automated armor equipping during combat (rapid armor clicks, anti-break durability swaps) |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qAcDiYuQ:bTpwNUTh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qAcDiYuQ:bTpwNUTh"
}

