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Minecraft: Java Edition
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Details
Changelog
Sorry for the absence but here yall go guys:
[0.9.5]
TL;DR
- Smarter networks at scale: multi‑lobby/limbo balancing with auto‑start and dynamic scaling, resource‑aware commands with live metrics, and sturdier idle shutdown and limbo handling.
Highlights
- New: Multi‑lobby/limbo balancing with auto‑start and scaling
- New: Resource‑aware
/ptero listand/ptero infowith live metrics - New: Command to start everything:
/forcestartall - New: Player server history and smarter connection routing
- Stability: More robust idle shutdowns, limbo handling, and cooldown logic
- Quality: MiniMessage message system, better suggestions, and bStats metrics
Commands
/ptero listand/ptero info <server>with MiniMessage formatting.- Live metrics: CPU, memory, disk, network, uptime.
- Resource caching with configurable TTL (default 10s) and optional prefetch.
- List shows TTL to auto‑shutdown and respects
alwaysOnline.
/forcestartallto start all managed servers at once.- Enhanced chat command suggestions.
Resource usage and scheduling
- Live resource fetch for Pelican and Pterodactyl with rate‑limit, caching, and fallback to "unavailable" on errors.
- Periodic idle shutdown sweep via
idleShutdownCheckInterval. - Only online servers are eligible for idle shutdown scheduling.
alwaysOnlineservers are excluded from idle shutdown and will be started on proxy startup; periodic checks ensure they stay up.
Multi‑lobby/limbo support
- New
LobbyBalancerManagerfor routing and scaling across multiple lobbies/limbos. - Strategies:
ROUND_ROBIN,LEAST_PLAYERS,LEAST_CPU. - Auto‑start/scale:
- Maintain a minimum online (
minOnline) and optionally cap withmaxOnline. - Pre‑start early via
preStartThresholdPercentto avoid bottlenecks. - Scale‑up by players or CPU (
LEAST_CPU+cpuScaleUpThreshold).
- Maintain a minimum online (
- Health checks and fallback:
- If a lobby fails to come online, automatically try another.
- Cooldowns to avoid spamming failing instances:
startFailureFallbackSeconds,startFailureCooldownSeconds.
- Cap control:
- Choose whether lobbies/limbos count towards
maxOnlineServers:countLobbiesInMaxOnline,countLimbosInMaxOnline. lobbiesToUselimits to the first N lobbies.
- Choose whether lobbies/limbos count towards
- Legacy config migration:
limboServeris auto‑migrated intolobbyBalancer.limbosand the old key is removed.
Connection handling and UX
- Start initiator tracking and periodic cleanup.
- Players attempting to join a starting server are placed in a connection queue.
- Connection reattempt logic; players reconnect to the server they started.
- Configurable limbo and forced‑host behavior:
sendToLimboOnStart: optionally send a player to a limbo after starting a server from a lobby.forcedHostOfflineBehavior: choose how to handle connections when a forced‑host target is offline.
- New config:
shutdownOnProxyExitto stop specific servers on proxy shutdown (supports list orall; defaults to empty list). - Player server history.
Messages and formatting
- New
MessageManagerwith MiniMessage; placeholder rendering fixed. #16 #19 - Status color handled in code; tag casing corrected.
- Multi‑language groundwork and migration to MiniMessage keys.
Panel support and automation
- Pelican API key prefix detection updated (recognizes Pelican again).
- Autoscaling API threads for large networks.
- Version checker updated for alpha versioning via GitHub Actions.
- Alpha builds auto‑published to Modrinth on every commit.
Metrics
- bStats: added metrics for
- Servers managed by VPP
- Servers started by VPP
- PanelType
Fixes
- Limbo
- Fixed players staying in limbo on first connect.
- Fixed redirection to limbo for player connections.
- Added limbo "why" tracking and a periodic sweep to clear stuck players; ignores players who moved themselves.
- Cooldowns
commandCooldown = 0now correctly disables the cooldown.- Fixed a variable bug that caused
commandCooldownto always default to 10s.
- Whitelist and shutdowns
- Whitelist check cancels events and informs players properly.
- Idle shutdown improved for servers that never receive players after start.
- Messages and docs
- Usage message placeholder fixed.
- README updated with missing permissions and commands.
- Comments updated for the new Pelican key prefix.
- Consistency in general:
Config keys touched (summary)
lobbyBalancer.*(lobbies, limbos,minOnline,maxOnline, strategies, health checks, scaling thresholds, counts,lobbiesToUse)resourceCacheSeconds,resourcePrefetchEnabledidleShutdownCheckIntervalsendToLimboOnStartforcedHostOfflineBehaviorshutdownOnProxyExitalwaysOnline
New Contributors
- @majoranimal made their first contribution in https://github.com/Tubs-Pluginz/VelocityPteroPower/pull/18
Full Changelog: https://github.com/Tubs-Pluginz/VelocityPteroPower/compare/v0.9.4-beta...v0.9.5-beta
Files
Metadata
Release channel
BetaVersion number
0.9.5Loaders
Game versions
1.13–1.21.10Downloads
43Publication date
October 19, 2025 at 10:37 PMPublisher
TubYoub
Owner



