Tags
Creators
Details
All versions
0.9.5-4b444cd
Alpha
VelocityPteroPower Alpha • 4b444cdlast year 30
Compatibility
Minecraft: Java Edition
1.21–1.21.8
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
1.14.x
1.13.x
Platform
Velocity
Changes
⚠️ Alpha build for branch: 0.9.5
This build is generated automatically on every commit and may be unstable or untested. Need help? Join the Discord: https://discord.pluginz.dev
What's in testing (commits in this push)
- 3865879 feat: more metrics for bstats ### Features - Added
recordServerStartSignalSentmethod to track the total number of server start signals sent. - Implemented bStats custom charts to monitor server metrics like managed servers, total starts since boot, and panel types. ### Improvements - EnhancedcompareVersionsto sanitize pre-release and build metadata in version strings. - Introduced helper methods (sanitizeVersion,safeParseInt) for cleaner and safer version handling. - Optimized proxy shutdown process by including normalization and cleanup of the server list configuration. - Updatedconfig.ymlwith clearer documentation for theshutdownOnProxyExitsetting. ### Fixes - Resolved potential issues in handling malformed or null version strings in version comparison logic. Took 40 minutes (TubYoub) - 4b444cd feat: configurable limbo and forced-host behavior ### Features - Introduced
sendToLimboOnStartconfiguration option to enable sending players to a limbo server when their target server is starting. - AddedforcedHostOfflineBehaviorconfiguration with options (DISCONNECT,LOBBY_OR_LIMBO,LIMBO_ONLY) for managing forced-host joins when the target server is offline. ### Improvements - Enhanced logic to redirect players to holding servers (lobby or limbo) during server start scenarios, avoiding unnecessary disconnections. - Optimized connection flow to prevent redundant actions for players already connected to a limbo or lobby. ### Fixes - Correctly handle forced-host join failures by logging errors and falling back to default behavior when no valid holding servers are available. - Fixed potential issues with players being redirected or disconnected incorrectly during auto-connect routines. Took 46 minutes (TubYoub)
Links
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1dDr5J4w:efdPHEyD"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1dDr5J4w:efdPHEyD"
}

