1.4.0
Compatibility
Changes
Hey all, it's been a while since I updated this plugin, but I still have a few things I want to do before I call this project done. There are 2 other main features that I'm working on in the background that should release some time soon hopefully, one of which is highly requested.
Anyway, here is the changelog:
-
Updated void teleport logic somewhat.
- Player now teleports to the exact coordinates specified, and no longer rounds to the nearest whole number.
-
Updated config file slightly
-
added value spawnR, which sets the players yaw and is only used when useSetLocation = true
-
added comments explaining values to the config
-
-
Updated the setworld command
-
using /totem setworld now has some from of autocomplete for all possible arguments.
-
using /totem setworld <world> here will set useSetLocation to true, and set the coordinates and rotation to your current position and rotation.
-
I hope I didn't forget anything lol :)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:z4nTAusC:aDWM6pup"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:z4nTAusC:aDWM6pup"
}

