0.3.17
Compatibility
Changes
The pointer stays put after a prompt. A dialog takes the mouse, and when it closes the game grabs it back and turns the head by however far the pointer was from the middle of the window — to the Done button at the foot of the dialog, usually. On a live client that threw the pointer to the bottom edge of the page, out of sight, after every price typed into a market form. The first look after a dialog is now taken into the anchor, so the pointer stays where the player left it, and the head is levelled again as on opening.
/vui debug cursorsays where the pointer is and what it is over.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:K6cjpywA:vZtY0dSb"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:K6cjpywA:vZtY0dSb"
}

