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2.0.0
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CHANGELOG v2.0.0 - Full Recode!
CORE FEATURES
Classic Speedrunner vs Hunters gameplay
Real-time tracking with Action Bar coordinates + Compass pointing
In-game GUI for manhunts with /vm
Fully customizable Config.yml (messages, sounds, settings)
Multiple Speedrunner support added
✨ GAME MECHANICS
Headstart system with countdown & frozen hunters Hunter respawn kits (configurable items) Tracking Compass system Hardcore Mode (Remove hunters on death)
✨ VISUAL & AUDIO
Custom Title announcements (Win, Loss, Dragon Kill) Fully customizable Sound effects Live Action Bar runner tracking Player Head GUI for visual player selection
✨ EXTERNAL PLUGIN SUPPORT
PlaceholderAPI Support Permissions support for plugins like LuckPerms
⚙️ FULLY CONFIGURABLE
Messages, titles, sounds Headstart duration Respawn kits Compass cooldown Hardcore mode Dimension broadcasts Compass display name
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:sxaKHm9C:8ASR95ed"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:sxaKHm9C:8ASR95ed"
}

