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1.0.2
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Changes
โ๏ธ Version 1.0.2 - The "Enterprise & Sovereignty" Update
This major update transforms VRX Clans into a high-end solution for competitive servers. We have introduced deep gameplay mechanics like base upgrades and dynamic permissions, while significantly hardening the pluginโs core with WorldGuard integration and major performance optimizations.
โจ New Gameplay Features
๐ Holograms & Leaderboards (Seasons)
- Live Rankings: Full integration for DecentHolograms! You can now display the Top 5 clans based on Kills, Level, or Bank Balance directly at your spawn.
- Season System: Admins can now end a season using /clana endseason. The winning clan receives a customizable reward, and statistics are reset for the next competitive cycle.
๐ฐ Passive Base Effects (Upgrades)
- Strategic Advantages: Clans can now purchase permanent upgrades in the Clan Shop.
- Regeneration & Saturation: Once unlocked, all clan members automatically receive healing and saturation effects while standing within their protected base radius.
โ๏ธ Dynamic Rank System (Custom Permissions)
- Full Customization: A brand new GUI for Clan Leaders! You can now individually set permissions for every rank (Recruit, Member, Officer, Co-Leader). Decide exactly who is allowed to invite players, withdraw money, use the shop, or declare wars.
๐ก๏ธ Security & Administration
๐บ๏ธ WorldGuard Integration
- Region Protection: Clan bases can no longer be established within existing WorldGuard regions. This prevents players from "base-squatting" in spawn areas or other players' protected claims.
- Admin Bypass: Added the
<kbd>vrxclans.admin.bypass</kbd>permission. Administrators with this node can ignore all clan protections to perform maintenance or enforce server rules.
โก Technical, Performance & Bugfixes (Click to expand)
- Silk-Touch Fix: Resolved an exploit where players could place and mine diamond ores repeatedly to farm clan quests.
- Inventory Safety: Fixed a critical "Async Inventory" crash. Clan Vaults are now safely cached via Base64 on the main thread before being saved to the database.
- GUI Refinement: Corrected all YAML indentation issues. Menus now load perfectly without missing items or alignment errors.
- Move-Event Optimization: Rewrote the player movement logic. The server now only performs coordinate calculations if a player is actually in the process of teleporting, drastically reducing idle CPU usage.
- Optimized Save Engine: The asynchronous saving logic for MySQL and SQLite has been refined to ensure zero TPS drops during high-frequency data writes.
โ ๏ธ INSTALLATION NOTE > Please delete your old
gui_default.yml, config.yml, de_DE.yml and en_US.ymlbefore restarting your server. This allows the plugin to generate the new menu structures required for the Permission System and Base Upgrades.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:yIXOVma6:BkQ96Smz"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:yIXOVma6:BkQ96Smz"
}

