1.0
Compatibility
Changes
Changelog - v1.0.0 (Initial Release)
Added Core Item: Introduced the Wither Mace, a custom weapon with built-in projectile capabilities.
Ability System: Added the "Wither Salvo" ability triggered via the player's offhand keybind.
Custom Projectiles: Custom Wither Skulls that handle specific damage types (True Damage) and radius-based Wither effects.
Cooldown Management: Implemented a 10-second global cooldown with a dynamic BossBar UI element.
Anti-Flicker Logic: Specialized event handling to prevent the Mace from moving to the offhand slot during ability activation.
Command: Added /withermace give <player> for administrative access.
Recipe: Added a high-tier shaped recipe involving Wither Roses and Skulls.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xSyY3092:CK7r3ByE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xSyY3092:CK7r3ByE"
}

