1.1-SNAPSHOT
Compatibility
Changes
Elemental Passive Abilities āØ
The second version expanded every element with environment-aware passive abilities that activate automatically, no activation required. Each element now interacts with the world around the player in a unique way.
š„ Fire players no longer just resist fire damage ā they now gain permanent Night Vision whenever they enter a cave. The passive detects when a player has no sky light exposure and is underground, giving them a natural advantage in dark environments where fire and lava are most common.
š§ Water players already had breathing and swim speed, but now their speed doubles specifically while fully submerged, making them genuinely twice as fast in water rather than just passively surviving it.
šŖļø Air players received the most impactful change: complete fall damage immunity at all times, acting as a permanent air cushion. On top of that, flying or jumping above Y 128 triggers a high-altitude wind boost, upgrading their speed and jump height significantly the higher they go.
šŖØ Earth players gained area mining. Depending on the pickaxe held, breaking any block automatically breaks a surrounding grid ā 2Ć2 with wood or stone, 3Ć3 with iron or gold, and 4Ć4 with diamond or netherite. Efficiency enchantments push the radius even further āļø.
šæ Nature players now regenerate health passively at all times š, but the regeneration speeds up when they're inside any forest, jungle, swamp, or lush biome ā rewarding players who fight on their home turf.
āļø Ice players walking over water automatically freeze the blocks beneath their feet into a temporary ice path š§, which melts back to water after five seconds. They also become significantly stronger inside frozen and snowy biomes šļø, turning cold environments into their power zone.
ā” Thunder players become supercharged during rain or thunderstorms š©ļø. What is already a fast and mobile element gains a burst of strength and extra speed the moment the weather turns, making them a serious threat in bad weather.
āļø Metal players gained two new passives. First, all incoming projectile damage from arrows and tridents is reduced by 40% š”ļø, reflecting the armor-plated nature of the element. Second, a passive magnetic field š§² automatically pulls nearby dropped items toward the player, rewarding Metal players with better loot collection without any extra effort.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:qtJtn6Oi:jGABxID6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:qtJtn6Oi:jGABxID6"
}

