Tags
Creators
Details
2.1.0
Compatibility
Changes
⨠New Features
- Cylinder & Ellipsoid Fill Options - New fill color and customization settings for Cylinder and Ellipsoid selection types
- Enhanced Player Settings - Extended player preference system with renderer-specific settings for Cylinder and Ellipsoid rendering
- Improved Settings Management - New
PlayerRenderSettingsclass for more granular control over individual selection type rendering preferences
š Improvements
- Optimized Segment Configuration - Refined minimum and maximum segment count adjustments for Cylinder and Ellipsoid renderers for better visual fidelity
- Enhanced Grid Thickness Control - Improved grid thickness adjustments for circular and elliptical selections
- Default Rendering Behavior - Polygon face fill rendering now disabled by default for cleaner initial visualization (users can enable per preference)
- Language File Restructuring - Reorganized language files for Cuboid, Cylinder, Ellipsoid, Polygon, and Polyhedron settings for better localization management
- Settings Command Enhancement - Improved
PlayerSettingsCommandto support new Cylinder and Ellipsoid customization options
š Configuration Updates
Several configuration options have been added to config.yml for Cylinder and Ellipsoid rendering. The new format maintains backward compatibility while introducing:
- Fill options for Cylinder selections
- Fill color settings for Ellipsoid selections
- Adjustable segment count parameters for both shapes
š Bug Fixes
- Fixed rendering issues with Cylinder and Ellipsoid grid display
- Improved stability for polygon fill rendering by disabling by default
- Enhanced pull request detection reliability
š System Requirements
- Java: 21
- Minecraft: 1.21.x
- WorldEdit: Latest stable version
Download
Available on GitHub Actions, Modrinth
Support
For issues, feature requests, or questions, please open an issue on our GitHub repository.
Full Changelog: https://github.com/TWME-TW/WorldEditDisplay/compare/2.0.0...2.1.0
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eVvfozdY:VAmLqw3Y"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eVvfozdY:VAmLqw3Y"
}

