All versions
1.8
Release
WorldReset 1.82 months ago 3,377
Compatibility
Minecraft: Java Edition
26.2
26.1.x
1.21.x
Platforms
Bukkit
Paper
Purpur
Changes
Changelog - WorldReset v1.8
โค๏ธ Special Thanks
- A huge thank you to @yuzzzie for contributing pull requests, highlighting important edge cases, and helping shape this release!
๐ New Features
- ๐ณ๏ธ German Language Support: Added full German translation across the entire plugin. Thanks to data from FastStats.dev.
- ๐ Per-Player Language Settings (
/wr language//wr lang): Players can now choose their personal language (en/de/pl) independently of other players and the server default. Administrators manage the server-wide default via/wr languageall. - ๐ Per-Player Silent Mode (
/wr silent): Players can individually mute or unmute world reset broadcast messages on their own chat. Administrators toggle global broadcasts via/wr silentall. - ๐ฏ Dynamic Timer Goal Announcements: Starting the timer now shows a clean on-screen title and subtitle with the exact objective (e.g. "Enter the Nether first", "Kill: Ender Dragon") and announces it in chat in each player's chosen language.
- ๐ bStats Metrics Integration: Added anonymous server metrics via bStats.org to monitor active installations and Minecraft versions. I want to compare it with FastStats.dev.
- ๐ช New Players to Limbo (
/wr limbo newplayers): Configurable option (new-players-to-limbo) to prevent players joining mid-game from entering an active run; they are automatically sent to Limbo until the next game starts. - ๐ Start Server in Limbo (
/wr limbo startup): Configurable option (start-in-limbo) allowing the server to boot up into Limbo waiting mode, keeping players in Limbo until an administrator starts the round. - ๐ฎ Start Game from Limbo (
/wr start): New command to immediately release players waiting in Limbo and launch the game without running a full world reset. - ๐ช Selective & Global Limbo (
/wr limbo//wr limboall): Separated Limbo management into selective/wr limbo [player](toggle self or specific player) and global/wr limboall [seconds](dedicated switch to send active players into Limbo). Added intelligent, permission-aware and silent-mode-aware welcome notices.
๐ Improvements
- โจ๏ธ Dynamic Permission Tab Completion: Auto-completion under the
Tabkey now dynamically checks player permissions. Regular players only see commands they can execute, while administrative commands remain hidden. - ๐ Filtered
/wr help: The in-game help menu now displays only the command categories and instructions that the player has permission to use. - ๐ Root Command Access for Players: Removed the global
worldreset.adminrequirement from/wr, allowing non-admin players to execute permitted sub-commands (such as/wr limboor/wr help). - ๐ Accurate Speedrun Portal Detection: Portal timer goals now trigger upon actual dimension teleportation (
PlayerTeleportEvent) rather than initial block contact. Includes safeguards against cancelled teleports, command teleportation (/tp), and correctly registers returning from The End (OVERWORLD). - โณ Smart Limbo Reconnect Handling & Persistent Storage: Comprehensive reconnect management and state preservation across all gameplay flows.
- โก Difficulty Cache & Console Optimization: Eliminated redundant console spam (
Loaded difficulty from server.properties) by reading world difficulty directly from the active world in RAM instead of reading disk on every scoreboard update. - ๐ Safe Language Updates (
.yml.old): If a language file on disk lacks newly introduced keys, the plugin automatically archives the old file to<file>.oldand deploys the fresh default from the JAR without data loss.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xfwMgINI:p7eN9WZK"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xfwMgINI:p7eN9WZK"
}

