1.6beta
Compatibility
Changes
Changelog - WorldReset v1.6beta
✨ Major Features
- ⏱️ Automated Reset Cycle (AutoReset): Introduced an intelligent scheduling mechanism for planned map resets, supporting flexible time formats (
s,m,h) and an autonomous Loop Mode.
⚙️ Commands
- 🔑 New
/wr autoresetCommand: Added comprehensive schedule management directly from the game (start,stop,loop,disable,<time>), featuring a granular permission node and full Tab-Completion. - 🔍 Enhanced
/wr filterOverview: Running the command without arguments now displays a clear summary of active structure/biome filters and the current seed status.
🛠️ Optimization
- ⚡ Performance Optimization: Eliminated redundant per-second background checks by completely purging the legacy compass radar logic.
I was unable to finalize everything, but I tested version 1.6beta on Purpur 1.21.11 and 26.1.2, and it works perfectly. If you encounter any issues on other engines or versions, please report them on Discord.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:xfwMgINI:sbC7SZj3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:xfwMgINI:sbC7SZj3"
}

