All versions
1.2.0
Release
π WorldResetter v1.2.0 (Configurable World Update)4 months ago 13
Compatibility
Minecraft: Java Edition
1.21.x
Platforms
Paper
Purpur
Changes
β¨ New Commands
| Feature | Command | Description |
|---|---|---|
| π± Seed control | /wr settings seed <seed|random> | Sets a custom world seed, or clears it back to random |
| π² Configurable gamerules | /wr settings gamerule <rule> <value> | Sets any vanilla gamerule |
| π² List gamerules | /wr settings gamerule list | Lists all currently configured gamerules |
| π² Reset gamerules | /wr settings gamerule reset | Clears all configured gamerules |
| βοΈ Time control | /wr settings time <day|night|0-24000> | Forces the new world to start at day, night, or a specific tick |
| βοΈ Weather control | /wr settings weather <clear|rain|thunder> | Sets the world's starting weather |
| π‘οΈ Spawn protection | /wr settings spawnprotection <radius> | Sets the spawn protection radius, written straight into server.properties |
| βΉοΈ Settings overview | /wr settings info | Shows all currently configured settings in one place |
| β»οΈ Settings reset | /wr settings reset | Restores every setting back to its default |
Additionally, gamerules, time, and weather are now re-applied automatically whenever the world loads (π not just at plugin startup).
π Bug Fixes
- World now regenerates correctly when missing β Previously the plugin only created a new world if the old one was deleted; now it also creates the world properly on a fresh server with no
worldfolder present - Seed and spawn protection persist correctly β These are now written to
server.propertieson plugin disable, so they survive across restarts as expected
β οΈ Known Issues
world-typesetting is currently under maintenance β Paper does not yet support setting world type at runtime via this method; the/wr settings worldtypecommand shows a maintenance notice and will be re-enabled in a future update
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:AD4Evpot:uZ3AUIPN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:AD4Evpot:uZ3AUIPN"
}

