Tags
Creators
Details
5.3
Compatibility
Changes
A new fatalInjury option has been added under playerDamage (default: disabled). It does not prevent fatal damage (e.g., falling from a great height, /kill, etc.).
Note: If you do not need the fatalInjury feature, you can ignore this update or update without making any changes. If you are upgrading from v5.2 to v5.3, simply add fatalInjury: true under playerDamage. A configuration example has been provided below.
playerDamage: # -> Prevent players from taking damage (e.g., no hurt or knockback)
enable: true # Enable or disable
fatalInjury: false # Will not prevent fatal damage (e.g., high fall, /kill, etc.)
message: "&cYou cannot be harmed in this world!" # Message shown when blocked (supports PlaceholderAPI). Comment or remove to show nothing.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:PuiMXZwq:uhSJs3iC"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:PuiMXZwq:uhSJs3iC"
}

