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Minecraft: Java Edition
26.1.2
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Licensed Apache-2.0
Published 2 days ago
Lose all XP on death but recover all XP when returning to your death location.
IN EARLY DEVELOPMENT USE AT YOUR OWN RISK
I genereally haven't wroked with async before, and i definetely wrote some footguns here. Be aware. Although this should not crash server during normal use, it might have XP dupe exploits.
Pros -
- Uses Kotlin coroutines to offload all database related work off of main thread, which prevents DB from blocking it, so it should not create any lag.
SINCE Alpha 1.1
- Persistent, you can safely reload server or re-log, points will not be lost.
- You can die multiple times, it won't ovveride old death points.
Cons -
- Float point math imperfections in level calculations, not enough to affect anything.
- Removes vanilla XP drop from players entirely.
- Doesn't highlight a block you died at besides showing coordinates.
- Other players can't steal your XP or pick-up it for you.


