Compatibility
Minecraft: Java Edition
Platforms
Creators
Details
Changelog
Version 1.0.4 - Major Overhaul Release 🐛 Bug Fixes Mutation System
✅ Fixed mutation percentage normalization - Now properly handles config values that sum to 100% or less ✅ Fixed fallback behavior - When total mutation chance < 100%, remaining percentage becomes normal zombies ✅ Added config validation - Plugin now validates mutation chances and warns if they exceed 100% AI & Pathfinding
✅ Fixed AI targeting conflicts - Removed excessive zombie.setTarget() calls that interfered with Bukkit's pathfinding ✅ Fixed erratic movement - Replaced velocity-based hacks with proper pathfinding approaches ✅ Improved obstacle avoidance - Enhanced navigation without causing erratic zombie motion Spawning System
✅ Fixed spawn location validation - Improved spawn point checking to prevent zombies spawning in invalid locations ✅ Fixed chunk density tracking - Properly handles zombie counts per chunk for mutation surge warnings ✨ New Features New Mutation Types
🧪 Blight Zombie - Inflicts Poison II on hit with green particle aura (-20% health, normal speed) 💥 Burster - Explodes in poison cloud on death with green swirl particles (0.5x health, 1.2x speed) 🧪 Spitter - Ranged attacker that throws harming and poison potions (2x health, 0.5x speed) ❄️ Frost Zombie - Applies Slowness II and Mining Fatigue on hit with snowflake particles (normal stats) Enhanced Game Systems
🎯 Improved AI Targeting - Better player detection and priority targeting 🧭 Advanced Navigation - Zombies can now navigate obstacles more effectively 💧 Water Navigation - Zombies get Dolphin's Grace in water and can swim toward targets 🪜 Ladder Climbing - Zombies can now climb ladders to reach players New Abilities & Effects
🧪 Spitter Projectiles - Throws harming + poison potions at players within 15 blocks 💥 Burster Death Explosion - Creates poison cloud explosion affecting nearby entities ❄️ Frost Debuffs - Applies slowness and mining fatigue on hit 🧪 Blight Infection - Poisons players on successful attacks Command System Enhancements
📊 /za info - Now shows detailed zombie counts by type 🎮 /za spawn - Supports all new mutation types (blight, burster, spitter, frost) 🌕 /za forcebloodmoon - New admin command to manually trigger blood moon 📝 Enhanced help - Better command descriptions and usage examples Performance Optimizations
🚀 Chunk-based AI processing - Distributed AI updates across loaded chunks 📊 Reduced entity scanning - More efficient zombie processing 🎯 Optimized targeting - Better performance for player detection 🔧 Technical Improvements Configuration System
📋 Complete config.yml - Full configuration with all mutation types and settings 🔍 Config validation - Automatic validation of mutation percentages 📊 Config documentation - Comprehensive comments explaining all settings Event Handling
🧟 Enhanced death events - Proper handling of burster explosions ⚔️ Improved combat events - Special effects for all mutation types on hit ☀️ Sunlight protection - Fixed zombie combustion prevention Persistence & Data
💾 Proper data saving - Current day and game state persistence 🏷️ Enhanced metadata - Better zombie type tracking and identification 📈 Statistics tracking - Zombie counts and type distribution Visual & Audio Effects
✨ Particle systems - Unique visual effects for each mutation type 🔊 Sound effects - Appropriate sounds for abilities and events 🎨 Custom names - Colored names showing zombie types and health 🛡️ Balance & Gameplay Progression System
📈 Daily scaling - Zombie stats increase by 5% per day 🌕 Blood moon events - Every 5 days, mutation rate becomes 100% 🎯 Group spawning - Zombies spawn in groups that grow with each day Difficulty Tuning
⚖️ Configurable stats - All zombie attributes adjustable via config 🎚️ Mutation tuning - Individual mutation chances configurable 📊 Density limits - Prevents excessive zombie clustering 📋 Admin & Utility Features Debug Tools
🔍 Mutation distribution logging - Shows current mutation chances 🧹 Cleanup command - Emergency zombie removal utility 📊 Status reporting - Detailed game state information Permission System
🔐 Enhanced permissions - Separate permissions for admin and spawn commands 👥 OP defaults - Appropriate default permission settings 🚀 Performance & Stability Memory Optimization
📉 Reduced entity scanning - More efficient world entity processing 🎯 Targeted updates - Only process zombies that need AI updates 🗺️ Chunk-based processing - Distributed workload across loaded chunks Error Handling
🛡️ Exception handling - Better error recovery and logging 📝 Debug logging - Comprehensive debug information 🔄 State recovery - Proper plugin disable/enable handling