Compatibility
Minecraft: Java Edition
Platforms
Creators
Details
Changelog
Infection System & Mutations
Added infection system with configurable infection chance, max infection, and increase per zombie hit.
Players now have infection percentage tracked persistently (players.yml).
Infection can be visualized with a boss bar showing current infection percentage.
Players can be cured partially by consuming golden apples or enchanted golden apples.
Infection spreads when infected players kill other players or are killed by zombies.
Fully infected players transform into mutated zombies with one of several mutation types: tank, charger, assassin, blight, burster, spitter, frost.
Mutations provide unique attributes: max health, potion effects, and visual indicators.
Fully infected players display custom name (Infected <player>).
Infection persists across player disconnects and server restarts.
Added support for sunlight protection on zombies (prevent natural burning).
Infection system and mutation features are fully configurable in config.yml.
Added /zombieapocalypse and /za command handler.
Commands implemented:
/za reload – reloads config and infection settings.
/za info – shows current day, mutation rate, blood moon status, and active zombies per type.
/za spawn <type> – spawn custom zombies (normal, tank, charger, assassin, blight, burster, spitter, frost) near player.
/za forcebloodmoon – triggers blood moon event immediately.
Command permissions:
zombieapocalypse.admin for reload and force blood moon.
zombieapocalypse.spawn for spawning zombies.
Spawned zombies now scale base speed and damage with current day (speed and damage multipliers applied).
Added Burster ability: gains speed boost when near a player (<5 blocks).
Modified AI for creatures to run from fully infected players (similar to running from zombies).
Blight and Frost zombie attacks now apply unique potion effects on players:
blight → poison effect.
frost → slowness effect.
Zombies spawned via commands now fully support mutation-based attributes and visual setup.
Boss bar dynamically updates infection progress and changes color when fully infected.



