Compatibility
Minecraft: Java Edition
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Details
Changelog
🔧 New Features & Improvements Group Spawning System
Now spawns zombies in groups of 2-6 initially. Group size increases by +1 per day (Day 1: 2-6, Day 2: 2-7, etc.). Blood Moon effect: Doubles spawn group size for extra difficulty. Uses optimized spawn attempts to reduce failed spawns. Enhanced Sensing & Tracking
Zombies detect players within 50 blocks, ignoring walls. Prioritizes nearest player efficiently (squared distance checks). During Blood Moons, zombies have permanent Night Vision. Improved Pathfinding
Obstacle avoidance (zombies path around blocks better). Auto-jump when stuck. Sideways path correction if blocked. Ladder/Vine climbing support. Swimming & Water Navigation
Zombies now swim with Dolphin's Grace effect. Move faster toward players in water. Optimized Performance
AI updates run every 10 ticks (0.5s) instead of every tick, reducing lag. Efficient group spawn checker (reduces chunk load). Cracks down on unnecessary calculations (distance checks). Bug Fixes & Enhancements
Fixed zombies getting stuck easily on blocks. Better collision handling during movement. More consistent Blood Moon effects (applies to all zombies).