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1.7.0-forge-1.19.3
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Changes
"All Tools Are Weapons" has been split up into Pickaxes, Shovels and Hoes and an option for Ranged Weapons has been added for any melee bow users out there.
It is also possible to set specific (enchantable) items to be weapons by their item ID, allowing e.g. for combat Fishing Rods.
Note that this will not change basic combat behavior but enchantments may apply, e.g. bows don't lose durability in melee combat but Sharpness would apply.
An additional Looting for Ranged Weapons option has been added as well, in case you don't want melee bows but still want your favorite Looting enchantment.
(Note: Looting only applies from your main hand, so you could always offhand your bow with a Looting weapon in your main hand as well.)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:1jvt7RTc:atnNhs1N"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:1jvt7RTc:atnNhs1N"
}
