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Minecraft: Java Edition
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Details
This is a simple mod which gives mobs different or varied stats. So some zombies can be slightly faster or slower, or have more or less health. These different stats apply to most mobs in the game so every mob or monster feels a teensy bit different.
Note: This is the description for the 1.21.1 NeoForge Version. If you want the 1.20.1 description for forge than scroll your butt down. Just know that the 1.20.1 Version has no config(uses gamerules) and doesn't have the same features or polish as the 1.21.1 Version. But it does have some weird and different content.
Variating Stats
Most of the main stats of Mobs will now vary slightly.
- Health can vary. (up to 50% more by default)
- Speed can vary. (15% less to 30% more by default)
- Knockback Resistance can vary, only applied to mobs that normally dont have it, and will only apply 30% of the time.(up to 30% resistance)
- Attack Damages can vary. (WON'T VARY BY DEFAULT, I noticed that the varying damage scaled with some of the other stats can cause for some overly buffed mobs that were kinda annoying to fight. Can be turned on the config. Up to 50% more by default.)
- Sizes can vary. (OFF BY DEFAULT, allows mobs to be slightly bigger or smaller depending on the config. Off by default since it can cause some kinda unwanted affects like zombies not being able to fit through some doorways cause they're a tad tall. Turn it on in the config if you want.)
Extensive Config
- All Stat variations can be turned on and off
- You can control how much they vary, like maximum and minimum variations
- Other Configs for other little things and preferences
- And also enabling of Attack Damage Variations, Size Variations, and Powerful Mobs!
Powerful Mobs (OPTIONAL AND OFF BY DEFAULT)
An Optional toggle that allows Mobs to rarely be buffed up. They have extra armor and speed but drop extra xp on death and can be configured to drop other goodies.
- Please Note that this is Off by default
- Powerful Mobs can spawn with more speed, armor, and Optionally more damage.
- They can be configured to drop bonus experience, loot, and item(s) on death
- Spawn conditions and spawn rate can also be pretty configured
- Very Configurally Configurable!
Also Creepers cant be powerful cause they're buggy.
1.20.1 Mod Description
This is the 1.20.1 Forge Version of the Mod. It has varied stats, "boss mobs", and some new items. However it doesnt have a config (use gamerules), and it is client and server sided.
Mobs can spawn with different stats like health, speed, attack damage, and many other stats. So a zombie or a sheep might be quicker or slower than their friend.
However, rarely these mobs can have very different stats. Those are called "Powerful Mobs" they are usually faster, better harder, stronger and all in all, more powerful. They are most often found at night and have blue flames clouding them. Defeating these mobs can give extra experience aswell as a new thing call Powerful dust.
New Items
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Powerful Dust - Dropped from the special mobs. This can be eaten to mostly blow yourself up, or used as a weapon and smacking mobs to blow them up, or rarely making them powerful too. It can also be used as compost and fuel. But the best use is to bake it into bread and cookies for free mutations!
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Altering Cookie - Made with a cookie and some powerful dust. This cookie will give a weak mutation effect for about 50 seconds. Nice and Tangy!
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Mutational Bread - Made with bread and 3 Powerful dust. This will give a higher level of the mutation effect for about 3 minutes, can be eaten even when full. Hot and Spicy!
Also 4 new gamerules
Gamerules are this mods config for now!
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entityNormalVariability - This Controls how varied mobs have their stats on spawn. This is multiplication, so 2 would be twice as varied.
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entityPowerfulVariability - This Controls the range of how much more powerful a mob can get. A higher number will lead to even more powerful, powerful mobs. The Default is 1, and 2 would double the range.
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entityPowerfulnessRarity - Controls how the rarity that a powerful mob will spawn. It is between 1 and this number. Setting to 0 will disable Powerful Mobs from Spawning.
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dragonEggIncreasesVariation - Whenever a player gets the dragon egg achievement, the normal and powerful variation gamerules will increase by around double. This is off by default.
A New Effect
Mutations - Will change your stats during it's duration making you heavy and bulky or light and weak or anything inbetween. Levels influences how extreme this effect is, and if you don't like it than drink some honey to remove the effect.
Note: Gamerules are this mods config!
That's it, sorry if I stole someones idea, leave your feedback on da github and Have Fun! _I might make a video in the future for how to use the config or just showcase the mod but it's pretty easy to understand. _


