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Licensed BSD-2-Clause
Published 2 years ago
Updated 11 months ago
All versions
1.3
Release
Waves 1.32 years ago 16.2K
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Changes
- Add compatibility with Weather2, so the waves don't fly off into the distance anymore
- Added a volume config to further adjust the volume levels of the breaking waves
- Tweaked how spawning of waves work
- Tweaked how some of the configs work (so a config reset is recommended)
- Added the ability to customize sea level for each dimension (via json). Otherwise defaults to the sea level defined in the dimension type, or just y63 if that fails
- (Maybe) fix an issue where the mod attempted to spawn wave entities on the server, if said server didn't have the mod installed, which would cause the client to hang
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:2ygdYUcf:eQ1HryX7"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:2ygdYUcf:eQ1HryX7"
}


