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Minecraft: Java Edition
26.2
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Details
Licensed MIT
Published 13 hours ago
Updated 3 weeks ago
Deceit
Requires Jarona (and its dependencies)
This is my take on a Murder Mystery concept with HEAVY inspiration from the Murder Game plot on DiamondFire, TTT, and Among Us mods.
Config
Most of the stuff you see here is configurable! You can take a look into the Deceit folder in your plugins folder to see what you can change.
Currency
This game uses Bells as their currency. 1 bell is usually for the smaller stuff, but 2 bells may get you something better...
Factions
Innocent:
Their goal is to outlast the other factions either through time, or eliminating them.
- Innocent: Basic innocent player. Spawns with a bow and 20 arrows, and is practically defenseless until bells are paid out.
- Doctor: Innocent player, except they spawn with a Scalpel that heals anyone on attack. Be careful of who you heal though.
- Sheriff: They spawn with 2 Bells and may buy items that may sniff out the Traitors.
- Forensic: Can analyze bodies and interact with any player to know whether they were near the body at any point!
- Seer: May interact with two players to see if they have the same goals.
- Altruist: May revive any dead player in exchange for their life. Be careful of who you revive.
- Swapper: May swap the positions of two players in a menu. This is just a fun one.
- Mystic: Bodies glow to them for a short period of time after dropping dead.
Traitor:
Their goal is to eliminate every innocent player before time runs out!
- Traitor: Basic traitor. Spawns with a bow and 40 arrows, as well as 4 Bells to choose which items to get in the shop.
- Necromancer: Spawns with fewer arrows and no Bells, in exchange for the ability to resurrect any dead player to assist the traitors! A teammate must be dead before you may resurrect anyone!
- Underling: Spawns with 30 arrows and no Bells, and they do not know who their fellow traitors are.
- Swooper: Spawns with an invisibility potion that allows them to get sneaky kills.
Neutral:
Each role has their own goals they must attain.
- Fiend: A third party that must get a kill every 2 minutes or risk being revealed! If any faction wins with the Fiend(s) still alive, the Fiends will take their win.
- Inverse: They may not win by theirselves. The inverse needs to get a kill and get a random role from the opposite faction, and win with them.
- Jester: If the Jester is eliminated by an Innocent player, they win.
- Pyromaniac: Obtains Magma Energy when spawning in. They may spread that energy to all players. Once everyone alive has that energy on them, the Pyromaniac may interact with players using the item to instantly kill them. They win by being the last standing.
Modifiers
Yes, this game has a single modifier that may change how you play the game.
- Lovers: Two players (Innocent-Innocent, Innocent-Traitor, Innocent-Neutral, Traitor-Neutral, or Neutral-Neutral pairs) are assigned as Lovers! They can win if they are the last two standing, but one (or both, if both are in the same faction) may still win with their faction. The challenge is if one dies (or disconnects), both die.
Plans
- More modifiers! I have one planned that can allow for people to (optionally) gamble, but I do want to think up some more!
- Achievements
- Statistics
- More shop items
- More roles


