0.5.1
Compatibility
Changes
FROM NOW ON THIS MOD NOW REQUIRES GECKOLIB!!!
HOTFIX:
- Fixed Clydesdale color variants not rendering correctly
- Animals from your previous worlds should be saved!
Added:
- Trader Clydesdale (Creative Only ATM)
- Added config to enable or disable Clydesdale galloping dust (This setting is serverside not client based)
- Added config to enable or disable Clydesdale jump dust (This setting is serverside not client based)
Bugfix: -Fixed Player's 3d model being too low when riding Clydesdale -Fixed bug where trying to ride a Clydesdale foal would push you underground -Fixed Clydesdale foal hitbox -Fixed Clydesdales from hovering around while doing grazing animation
V0.5 Changelog:
RECODE!!! (Your builds and animals should be safe, but please backup just incase.)
FROM NOW ON THIS MOD NOW REQUIRES GECKOLIB!!!
Removed:
- Removed baby models of Clydesdale & Cochin/Silkie Chickens. (Eventually all baby mob models will be removed and replaced with baby versions of the parents with some tweaks, but just a limitation I had with geckolib oof.)
Big Changes:
- Completely Revamped Clydesdale!!!
- Redone animations for cochin bantam chickens, silkie chickens, and Clydesdale horses!
- Clydesdale horses can now sprint using left CTRL key!
- Press Left CTRL to Sprint with Clydesdale
- Added Jump and Sprint animation for Clydesdale horse
Added:
- New Advancement: "Eat My Dust Dingo"
- Added a easter egg
Tweaks:
- Cochin Bantam and Silkie Chickens now avoid foxes
- Slowed down riding speed of Clydesdale when being ridden without a saddle
- Tweaked the message displayed when mounted onto Clydesdale (now changes wether it's wearing saddle or not to explain difs in controls.)
Bugfixes:
- Fixed some animation bugs
- Fixed Chickens not running when being attacked
- Fixed chickens not following their parents
- Fixed wierd visual bugs with Clydesdale
- Fixed Mister Edd Advancement not working
Known Bugs:
- Clydesdale quilt textures do not work ATM
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3lBMOcwT:sxBFYNSq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3lBMOcwT:sxBFYNSq"
}

