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Licensed LGPL-3.0-only
Published 5 years ago
Updated 3 days ago
All versions
1.11.6-1.21.1-neo
Release
Spectrum 1.11.6-1.21.1-neo4 months ago 2,631
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
Improvements
- Finding Azurite is now easier:
- Ore blobs now generate more frequently and now are sometimes exposed to air
- The particles & sound effects only start playing when you are closer
- In return, the blobs are a tad smaller
- Glow Vision Goggles are now only equippable in the 'Face' slot, not the head anymore, so they do not compete with the Circlets
- Tweaked the config. You are now able to edit all floating point values ingame via the builtin config screen
- Sugar Canes (vanilla and modded ones) now grow on Slush (the full block, not the tilled one; since that is not a full block the Sugar Cane would render floating)
- Breaking Ruin now always spawns drops, even if the player creates a Bedrock Portal. Thank you, mikaba-eu!
- Reduced the amount of required entities near Nightdew Vines to get the max chance for the rare drop from 20->16
- Dead Bushes are now placeable on DD groundcover blocks
- Incandescent/Frostbite Essence/Crystals are now cloaked until you discover them
- Removed the indestructible_blacklisted item tag. You can use tag exclusions in the enchantable tag instead
- The Nectar Lance & Knotted Swords now have a block animation
- Added damage type tag
bypasses_parryingfor damage types that bypass sword blocking - Crafting a Nectar Lance now preserves the enchantments of the Knotted Sword
- Doubled the yield of the recipe to craft Pastel Nodes from Pure Azurite
- Improved the wording of various guidebook entries & setting descriptions
Bug Fixes
- Fixed the Pure Redstone reagent destription in EMI/REI (the book was correct)
- Fixed Titration Barrel advancements not unlocking
- Fixed a client disconnect when Pastel Nodes tried to send items to full inventories
- Fixed a disconnect by joining a world while force-sleeping
- Blocks that store fluid now properly update their visuals if you pump fluid into them
- Fixed an issue with Item Bowls causing fake blocks
Mod Compat
- Create: Fixed crushing recipes. Thank you, Vihri!
- Create: Saws now harvest Noxwood (only the wood, not the 'leaves', since Create has no proper way to add them as such)
- GeOre: Crystal Apothecary compat
Translations
- Updated zh_cn. Thank you, SmallYii!
- Updated ru_ru. Thank you, v0pros!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3rc31Hgo:T32MtgeB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3rc31Hgo:T32MtgeB"
}

