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Details
All versions
1.21.1-0.3.8.4-6.0.x
Release
CEC_v0.3.8.4_for_Create_v6.0.x5 months ago 16.5K
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
0.3.8.4
- Add support for opac.
0.3.8.3
- New command for fix Create BlockEntity can't blockify (Not support train because this bug won't happen in train only in other moving structures like bearing). (type /cec for more)
- Try to fix a Create entity problem.
- Add spatial cluster validation for nearby contraptions to stop multi-entity bypasses of special block count limits.
- Add a dedicated max speed cap for
MechanicalBearingBlockEntitywithout increasing Create's original speed limit. - Added cluster warning sync with nearby actionbar hints, global chat broadcast, and a persistent crosshair overlay.
0.2.8.2
- Add unmovable items to avoid duplicating item in an old Create version.
0.2.8.1
- Add unmovable items to the default config to avoid duplicate item bugs in an old Create version.
0.2.8
- Fix code bugs to decrease calculate cost.
- Fix the debug problem.
0.2.7
- Add a new ignored chance for player. The first broken will be ignored.
- Rewrite Assembly feedback, now this feedback is clearer!
0.2.6
- Fix the method to compat with Create:Big Cannon.
- Fix match method to avoid minecraft:stone set to unmovable while minecraft: stone_slab and so on will be unmovable too.
0.2.5
- Fix unmoved problem.
0.2.4
- Change the main logic from overwriting to Inject to enhance compatible.
- Add capability to 0.5.1j.
0.2.3-hotfix
- Fix the crush problem when using Mohist server.
0.2.2
- Change the main logic from overwriting to Inject to enhance compatible.
0.2.1
- Fix item checker.
- Added crash compatibility for some add-on mods.
0.2-beta
- Add some missing parameters in the mod
- Clean up the code structure
- Added comments to config
0.1-alpha
- publish demo mod.
Optional dependencies
Any compatible version
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:43gwKokf:99426ATq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:43gwKokf:99426ATq"
}

