Compatibility
Minecraft: Java Edition
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Details

A Halloween boss for Critfall. At midnight in October a headless rider comes for a player under the open sky, on a black horse, with a rusted sword and his own burning head. Critfall rolls every attack, damage roll and save. He never breaks blocks, and if he is still alive at sunrise, he rides off.

Midnight in October
He comes once on Halloween night, and has a 10% chance at every other midnight in October, by the server's real date.
Hoofbeats and mist come first. The dates, the chance and spawning all year are in the config, and spawn eggs and
/summon bring him any time.

The charge
He charges on his Gallows Steed every 8 seconds. Make a Dexterity save (DC 13) or take the hit in full and be knocked down; a save halves it. Up close, his sword adds fire damage while he has his head, and he sweeps when you crowd him or stand behind him.

Line of fire
He throws his head, and it leaves a line of fire: a Dexterity save (DC 14) halves the damage. The head lands as an item anyone can pick up and throw. Without it he has no fire and rides straight for whoever holds it.

Rider and steed
The Horseman (150 health, AC 15) and the Gallows Steed (80 health, AC 13) each have their own health, boss bar and Critfall profile. Kill the steed and he fights on foot, without charges.

Trophies
He drops the Rusted Executioner's Sword, which rolls 2d6 and crits on 19 or 20, and The Horseman's Head, which you can
wear.


Requires
- Minecraft 1.21.1
- NeoForge 21.1 or newer, or Fabric Loader 0.17.3 or newer with Fabric API
- Critfall 0.2.17 or newer
- GeckoLib 4.9.3 or newer
- The Headless Horseman on the server and on every client.
Optional
- Mod Menu on Fabric, for the config button in the mod list.
Works with
- Critfall: Checks 0.1.3 or newer: the saves against his charge and his line of fire use your character's Dexterity save.
- Critfall: Initiative 0.2.0 or newer: he and his steed stay out of encounters, so his fight stays real time.

Open the config screen from the mod list: Mods → Critfall: Headless Horseman → Config on NeoForge, or the config button in Mod Menu on Fabric. Save applies it at once. On a server, the screen shows only your own screen settings.
The server's settings are in config/critfall_horseman/critfall_horseman.json. Each player's fog, camera shake and smoke
are in config/critfall_horseman/critfall_horseman-client.json. His health, damage dice and save DCs are in a datapack.

Every option and its default
config/critfall_horseman/critfall_horseman.json
| Option | Default | What it does |
|---|---|---|
enabled |
true |
Master switch. Off, he never comes and his fight does nothing. |
natural_spawning |
true |
He comes by himself at midnight. Off, only spawn eggs and /summon bring him. |
halloween_night |
10-31 |
The night he comes for certain, once a year. |
season_start |
10-01 |
First night he may come by chance. |
season_end |
10-31 |
Last night he may come by chance. The season may run over New Year. |
all_year |
false |
Every night counts as in season. |
season_chance |
0.1 |
His chance at each midnight in season, from 0 to 1. |
hoofbeats |
true |
Hoofbeats and mist before he appears. Off, he appears at once. |
sunrise_exit |
true |
If he is still alive at sunrise, he rides off. |
fire_damage |
true |
His sword hits add fire damage while he has his head. |
charge |
true |
He charges on his steed. |
head_throw |
true |
He throws his head in a line of fire. |
sweep |
true |
He sweeps his sword all around him when someone crowds him. |
head_passing |
true |
Players can pick up his head and throw it. |
drops |
true |
He drops his sword and his head when he dies. |
boss_bar |
true |
Boss bars for him and his steed. |
lines |
true |
His lines as titles and on the action bar, with their sounds. |
effects |
true |
Bursts of fire, smoke and mist from his moves, seen by every player. |
config/critfall_horseman/critfall_horseman-client.json
| Option | Default | What it does |
|---|---|---|
fog |
true |
Fog closes in on your screen when he is near. |
camera_shake |
true |
Your camera shakes when he charges nearby. |
ambient_particles |
true |
The smoke, embers and fire trails around him and his head. |

Free to use in any modpack.



