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Details
Licensed MIT
Published 2 months ago
Updated last week
All versions
2.2.0
Release
HexIntent 2.2.0last month 252
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Fabric
Supported environments
Client and server
Required content
Unavailable version
Any compatible version
Any compatible version
Unavailable version
Changes
Highlights are a major rework of Splinters and a new pattern execution Gambit.
New Features:
- Saturn's Gambit: Executes a pattern list like Herme's Gambit but splits large work loads in the form of large iterable lists over multiple ticks.
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Changes:
- Staffs no longer have discount as discounts are potentially exploitable. They now act as mana batteries with a cap of 400 and a regeneration of 5 dust per 30 seconds.
- Inputs in menus return null iota if no input is given.
- Splinters now split large lists over multiple ticks. This stops freezing in single player and reduces lag spikes in multiplayer. Useful for things like cubic or spherical exaltation. Can be configured using presets: safe, balanced, fast, blast. Blast is close to normal hex casting behaviour.
- Splinters now cost 1/500 dust to move.
- Destroy current splinter pattern added, can only be cast from a splinter.
- Chinese translations thanks to contributor. I've tried to keep these up to date using Google Translate, so I apologise if they're not great. I am happy to leave them in English going forward so it's easier to spot which ones need replacing.
- A lot of tests and debug telemetry. This was to help me debug Splinters as the initial idea quickly spiralled. I've kept them in and giving them meaninful text to help debug any issues players may have. They're gated behind a toggle so won't spam your logs.
Fixes
- Hexical mixin is now gated to 2.0.0 and should just silently fail when that version is not present.
- Hex Trail is visible again after I changed the rendering buffer causing inconsistency.
- Hex Equation Cloud is also visible again, same issue as above.
- Added menus manifestation back to online documentation.
- Improved the animations of things like portals opening, hex trails and equations so they're not as dependent on server time. Large TPS meant poor animations.
Optional dependencies
Any compatible version
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:4G64Rm66:TY1kPJuc"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:4G64Rm66:TY1kPJuc"
}

