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Minecraft: Java Edition
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IMPORTANT : IF YOUR GAME DID CRASH OR IS CRASHING -> UPDATE TO THE LATEST VERSION

Ah... Who never wanted to have spell in minecraft, spells that are vanilla like, but blend perfectly with other adventure mods, just like skyrim's spells... Introducing Sky Spells !
A minecraft mod that introduce 16 skyrim spell into the game. It's in active development but it's 100% usable ! Any kind of return is appreciated ! (@7375727669 on discord ;)
How to cast spells
You'll first need the Spell Item (
) that you get with this craft :

After you crafted it, it now mean you're worthy of using it even after your death ! So it mean that now everytime you die you get it back automatically in your inventory.
If you prefer using it the old way : the Spell Item is given to you as soon as you login or die without needed to craft it. I've implemented a gamerule for it : give_spell_item_by_default that you can set to true.
To use it, just punch the air with the spell book in your mainhand then a menu will show up :) Choose a spell by clicking on one of them. Once you've choosed one there is two way of using a spell :
- You can hold your right click button with the spell in hand to make it load and a little icon on the bottom left will indicate when the spell ready to use. Then you release your right click button the spell will take effect - just like a bow !
- Just hold right click to make use of the spell like with the healing spell or the detect undead/life spell
All of the spells this mod is adding !
Alteration
Detect Dead
Detect Life
Transmute
Water Breathing
Stoneflesh
Restoration
Heal
Fast Healing
Stendarr's Aura
Conjuration
Bound Sword
Conjure Familiar- Conjure Flame Atronach (coming next release - work in progress)
Illusion
Calm
Fury
Invisibility
Destruction
Frostbite
Fireball
Lightning Rune
Fire Rune
Gamerules
If something in the mod don't feel right : you have (for now) 3 gamerules at your disposition
lock_spell_item : Make it so you're not dropping the spell book inadvertently : default is true.
give_spell_item_by_default : Make it so you do not need to craft the spell item to have it (it's given automatically when you die and login) juste like in older releases : default is false.
spawn_distance_conjuration : So you can adjust the spawn distance of conjured entity : default is eight block.
invisibility_spell_duration : If you wan't to add more or less duration to the invisibility spell : default is 600 ticks.
If you need to get one, just tell me, I will add it
Releases
Work for the next release
Reworking how you get the spell item 'cause the actual method is a little intrusive- Adding advancements
Make so your not triggering your own runeAdding a Fire Rune spell- Adding a Conjure Flame Atronach spell
Cleaning the project- Decider de si on introduit une enième barre de mana où si on test une solution plus vanilla (avec saturation comme avec la lance ? ou avec de l'experience ?)
Work of the second release
-
Change of the spell menu to have more spelland more aestetic -> done and mcreator has fix the bug on their side (https://github.com/MCreator/MCreator/issues/6535) -
Corrected a CRITICAL BUG that will make you crash if you die, give or throw your spell_item -> done and mcreator has fix the bug on their side (https://github.com/MCreator/MCreator/issues/6495) -
Invisibility spell -
Fireball spell -
Lightning Rune spell -
Stoneflesh spell -
WaterBreathing spell -
FastHealing -
Stendarr's Aura -
Update du nom du conjured wolf -
Added gamerule for some timed spell -
Added a description to the item spell
Work of the first release
-
Ne pas casser / taper de mob quand on l'ouvre mais ducoup on peut plus ouvrir le menu dans la main gauche -
Faire en sorte que ce spell book soit obtenable quand on arrive dans le monde -
Faire en sorte que le menu ne s'ouvre pas quand on le récupère -
Faire en sorte que l'on ne puisse n'en avoir qu'un -
Bound sword qui ouvre le spell selector -
Clore le menu quand on clique sur un sort -
Changer le nom du menu -
Gamerule pour les messages de logs -
Quand on en a un qui est tombé on peut le pick up et il est pas supprimé -
Effets de particules -
Projectile calme et furry qui font des dégâts -
Projectile calme + fury disparait au bout d'un certain temps : pour l'optimisation -
Equilibrer le conjured wolf -
Animation/overlay when you charge the spell -
Faire apparaître le loup là où on regarde dans un rayon de 8 blocs -
Gamerule to change the size of conjuration spell spawn limit -
Optimise item drops -
Sound bug when you drop an item -
Message quand tu peux pas faire le spell -
Gamerule to lock the book into the player inventory -
Make it so you can only have one familiar under your command -
Bug about the familiar shaking when is time is coming -
Familiar optimisation with possible bug correction about synced data between client and server -
Faire un système de message quand il se passe quelque chose qui n'est pas voulu de base
Thanks
Thanks to the Pylo team for making mcreator and thanks to the internet an endless well of knowledge.
I think that's all you need !
Greeting, Survi :3
P.S. : It's made by using mcreator and made without any uses of ai and that's a good mod, trust me ;)


