Tags
Creators
Details
2.0.0
Compatibility
Required content
Changes
Note: 1.20.5+ support is planned, but not included in this update as I wanted to finish this and release it
Block & entity editing is finally here! When the mod is installed on the server (it still works for items when only on the client), players with level 2 OP or above can:
For items:
- Edit their inventory while in survival mode
- Edit items in containers
- Access their ender chest via the new tab next to the client chest or /open echest
For blocks:
- Use /nbt
- Use on containers /open
- Use /factory blockstates
- Use /factory display name
- Use on lecterns /factory book
- Use on signs /factory signboard
- Use on skulls /factory unbindskull
- Use /get block
- Export, including to a block item with /nbt export item
For entities:
- Use /nbt
- Use /open
- Use /factory display name (the gui also has an option to toggle CustomNameVisible)
- Use /factory attributes
- Use /get entity
- Export, including to a spawn egg with /nbt export item
Here are the other changes in this update:
- TheFaceJD added a Russian translation (ru_ru)
- Darukshock added a French translation (fr_fr)
- Xantrisse is continuing to update Polish (pl_pl)
- Renamed /itemfactory to /factory
- Renamed /nbt export give to /nbt export cmd (as it can now produce /setblock and /summon commands)
- A discord server (https://discord.gg/PzeYTbEZjn)
- A config option to disable block updates when saving blocks
- A config option to fix MC-69683: Enchantment Glint effect doesn't render on block entities
- /factory book make_writable: A command version of the button in the book gui
- /nbt import: Opens a gui where you can drag .nbt and image files onto just like your inventory
- File importing now also works on the esc menu
- Container for horses specifically; now, instead of accessing the armor list, the first slot is the saddle and the second slot is the armor
- Extra information now appears on some crash messages
Bug Fixes:
- Fixed crashing in <=1.20.2 when adding click & hover events to text (Issue #91, Issue #93)
- Fixed some crashes due to working with malformed text
- Fixed -permanent:true in /get potion using a long duration instead of -1 (infinity)
- Fixed pasting into empty NBT lists not working sometimes
- Fixed crash when opening the large client chest if the small version had never been opened before (Issue #92, Issue #101)
- Fixed getting an item that should be added to a stack in your off hand instead overriding your middle hotbar slot
- Fixed command argument hints missing (Issue #86)
- Fixed spam in the log file if hdb requests fail (for example, if you're disconnected from the internet) - errors are still logged, but the timeout now works properly (Issue #89)
Optional dependencies
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| nbteditor-2.0.0-dev.jar | Unknown | 1.05 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:5Osk0m1G:hSFNpEMX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:5Osk0m1G:hSFNpEMX"
}
