Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Creators
Details

Visit the website for more info or to see some of my other mods.
Features
Bond with any tamed pet
Look at one of your tamed mobs, open the Pet Roster, and bond.

Bonded pets are stored on you — not in the world. They survive logouts, chunk unloads, and dimension changes.
- Works with any ownable, tameable mob out of the box (wolves, cats, parrots, horses, donkeys, mules, llamas, camels, foxes, axolotls — anything that implements vanilla ownership).
- Optional mount-only mode restricts bonding to saddleable mounts.
- Optional XP level cost per bond — makes bonding feel earned, with the cost previewed before you confirm.
- Optional datapack blocklist for species that shouldn't be bondable on your server.

Summon & Dismiss with a keybind

One key summons your active pet. Hold it again to dismiss. Open the roster with another key to switch active pet, rename, reorder, or break bonds.
- Hold-to-confirm prevents misclicks — configurable hold duration for both summon and dismiss.
- Smart placement: pets within range walk to you naturally; farther pets teleport to a safe spot beside you.
- Refuses to summon when the space around you is obstructed (configurable).
- Cancels the hold if you take damage (configurable) — mirrors vanilla bow-draw / eating behavior.
- Optional cross-dimensional summons so your pet follows you to the Nether and back.

Bring them back from the grave
By default, when a bonded pet dies, the bond doesn't break — it just goes dormant. Summon them again and they respawn at your side, gear and all.
- Soft death (default): pet returns on next summon. Optional revival cooldown adds weight without going full permadeath.
- Permadeath mode: flip a config switch and death breaks the bond for keeps.
- Loot drops are off by default in soft-death mode (you'd just be picking your own saddle back up). Re-enable for vanilla behavior.
Pet Roster GUI
A clean inventory-style screen for managing your bonds.
- Live 3D preview of the selected pet.
- Set active, rename, reorder (▲ / ▼), and break bonds with a hold-to-confirm.
- Per-pet summon cooldown indicator.
- Respawn timer for pets in revival cooldown.
- "Limbo" / "Resting" state hints so you always know where each pet is.
Extremely customizable
Every behavior is exposed in kindred-server.toml:
| Category | Knobs |
|---|---|
| Bonding | max bonds per player, mount-only mode, XP level cost per bond |
| Summoning | walk vs. teleport range, walk speed, cross-dimensional toggle, space-required toggle |
| Cooldowns | per-bond summon cooldown, global per-player summon cooldown |
| Death | permadeath toggle, loot drop toggle, revival cooldown |
| Input | hold-to-summon seconds, hold-to-dismiss seconds, cancel-on-damage |
| PMMO compat | skill gating, start level, linear or all-or-nothing unlock progression |
Datapack control
Four tags let server owners and modpack authors tune the experience without code:
kindred:bond_allowlist(entity types) — when non-empty, only species in this tag can be bonded andbond_denylistis ignored. Leave empty to fall back to denylist behavior.kindred:bond_denylist(entity types) — species that can never be bonded. Only consulted whenbond_allowlistis empty.kindred:no_summon_dimensions(dimension types) — dimensions where summoning is blocked.kindred:no_summon_biomes(biomes) — biomes where summoning is blocked (great for boss arenas, dungeon biomes, PvP zones).~~~~
Project MMO integration
Optional gating via Project MMO.
- Choose any PMMO skill (default:
charisma) to gate bond claims. - All-or-nothing mode: hit the start level and unlock all bond slots at once.
- Linear mode: one slot at the start level, +1 every N levels, capped at your max.
- The roster screen shows the next unlock requirement so players know what to grind.
Commands
For server admins and debugging:
/kindred claim — claim the entity at your crosshair
/kindred list — list your bonds with indices
/kindred summon <index> — summon a bond
/kindred dismiss <index> — recall the active pet
/kindred break <index> — break a bond
/kindred active <index|none> — set or clear the active pet
Why Kindred?
Vanilla pets are fragile, stationary, and easy to lose. Existing pet mods either turn them into items (which feels weird) or add a stable system (which feels like extra inventory management). Kindred takes a different angle: your pets live on you, not in the world. They're always one keypress away, they survive deaths, and the whole thing tunes from a config file so it fits any modpack — hardcore, casual, mount-focused, or RPG-progression.
Keybinds
| Default | Action |
|---|---|
| v | Summon active pet |
| g | Open pet roster |
Set them in Options → Controls → Kindred.
This mod was inspired by Callable Horses, which seems to not be moving past 1.20.1. I wanted to expand on it a little bit and include some new features and upgrades.


