1.0.0-1.21.8-pa4
Compatibility
Changes
EVL Toys: Pre Alpha 4 Changelog
Alright some decently large bugs were found so Round 4! Hopefully this time everything goes according to plan? Please? No more major bugs would be nice
-Fixed a (car) crash caused by ItemSupplier being null, leading to the game crashing when Mr. Scoot was broken
-Fixed a bug where the second passenger would be clipping into the first one, causing disorientation
-Fixed visibility issues caused by the player being too far forward in the seat
-Fixed an issue where both players could rotate the vehicle, however the passenger only did so on their end causing De-Sync. Now only the driver can rotate the vehicle
Praying that this is the final iteration for now, as this entity scares me at this point.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6tH37PX2:8EkfVu98"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6tH37PX2:8EkfVu98"
}

