1.2-1.20.1
Compatibility
Changes
Bug fixes.
We introduced the Bandit, which spawns in the Bandit Camp. In this location, you can find Bandit Coins to trade with the Weaponsmith for emeralds and a new Armor Trim (don’t worry, this trim will have a new texture).
New Flowered Cactus, which spawns only in the Badlands.
New Mulberry Tree with Black Mulberries and Dead Silk Worms; with these, you can craft Silk String and, in turn, Silk. If you cook Dead Silk Worms, you will get Cooked Dead Silk Worms.
New Amber Horse Armor.
The Fragmenter now has a new model and texture.
You can now decorate your armor with Amber Shards.
New Glass Shard: if you throw it at another mob, it will cause the Bleeding effect.
Amber Ore can now be found in all biomes, including Deepslate.
New Quicksand with its own bucket.
Amber Armor is no longer craftable. To obtain it, you’ll need the Amber Upgrade Template.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6tlt7WLY:nMav631E"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6tlt7WLY:nMav631E"
}

