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1.2.6
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๐ Lumina Shader Lite v1.2.6 This maintenance update makes Lumina Shader Lite more stable in difficult rendering conditions while preserving its lightweight design and visual identity. โจ
๐ ๏ธ Fixed โ Rendering Stability ๐ก๏ธ Prevented black rectangles around enchanted armor and players by safely discarding near-transparent fragments. ๐ค๏ธ Prevented invalid NaN values in natural and ice light shafts when shadow colors have no length. โ๏ธ Stabilized cloud-shadow projection when the sun aligns with a horizontal world axis. โ๏ธ Protected biome-tint removal from division by zero on snowy terrain, leaves, and IPBR materials. ๐ง Prevented high water-wave settings from producing invalid normal-map calculations. ๐ซ๏ธ Protected Lightshaft Smoke from division by zero in empty volumetric samples.
๐จ Improved โ Compatibility & Interface ๐ป Preserved intentionally translucent modded entities while still discarding fully transparent fragments. ๐๏ธ Removed unavailable Advanced Color Tracing controls from the Lite interface and profiles.
โ Validation ๐ Version checks now require exact metadata matches and reject incorrect pre-release suffixes. ๐ค Added automatic shader validation for development pushes, main, and pull requests. ๐ฆ Verified shader includes, preprocessor blocks, default profiles, metadata, and ZIP/source parity. ๐งน Confirmed that the final ZIP contains 397 files with no unnecessary macOS metadata.
๐ Thank you for using Lumina Shader Lite! Enjoy a cleaner, safer, and more stable visual experience.


