Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
This mod improves soundtrack playback in biomes; the enhancements include:
Intelligent Playback System:
The intelligent playback system is a special mod feature that triggers music when entering specific biomes: Jagged Peaks, Frozen Peaks, Stony Peaks, Grove, Snowy Slopes, Dripstone Caves, Sulfur Caves, and Lush Caves. Now, upon entering these biomes, the player will hear the corresponding music after a delay of 1 to 15 seconds. You can see how it works in more detail here:
Frozen Peaks:
Entrance to this biome:
1.Music in this biome starts playing 1 second after you enter.
2.After the music ends in the Frozen Peaks biome, for 23 minutes the 1–15 second delay does not work when re-entering this biome, and the 1–15 second delays in all other biomes are also blocked for 23 minutes.
The 1 to 15 second delays are blocked for 23 minutes in the following biomes and zones:
Frozen Peaks
Jagged Peaks
Stony Peaks
Grove
Snowy Slopes
Dripstone Caves
Sulfur Caves
Lush Caves
Mountain Badlands
Mountain Badlands Plateau
3.The music in this biome plays every 5 minutes.
Jagged Peaks:
Entrance to this biome:
1.Music in this biome starts playing 1 second after you enter.
2.After the music ends in the Jagged Peaks biome, for 23 minutes the 1–15 second delay does not work when re-entering this biome, and the 1–15 second delays in all other biomes are also blocked for 23 minutes.
The 1 to 15 second delays are blocked for 23 minutes in the following biomes and zones:
Jagged Peaks
Frozen Peaks
Stony Peaks
Grove
Snowy Slopes
Dripstone Caves
Sulfur Caves
Lush Caves
Mountain Badlands
Mountain Badlands Plateau
3.The music in this biome plays every 5 minutes.
Stony Peaks:
Entrance to this biome:
1.Music in this biome starts playing 1 second after you enter.
2.After the music ends in the Stony Peaks biome, for 23 minutes the 1–15 second delay does not work when re-entering this biome, and the 1–15 second delays in all other biomes are also blocked for 23 minutes.
The 1 to 15 second delays are blocked for 23 minutes in the following biomes and zones:
Stony Peaks
Jagged Peaks
Frozen Peaks
Grove
Snowy Slopes
Dripstone Caves
Sulfur Caves
Lush Caves
Mountain Badlands
Mountain Badlands Plateau
3.The music in this biome plays every 5 minutes.
Grove:
Entrance to this biome:
Music starts playing 15 seconds after entering the Grove biome. (After the music ends in this biome, the 15-second delay will not be triggered for 26 minutes. However, for other Mountain and Cave biomes, the block ends 10 minutes after the music ends in this biome.)
The 1 to 15 second delays are blocked for 10 minutes in the following biomes and zones:
Stony Peaks
Jagged Peaks
Frozen Peaks
Snowy Slopes
Dripstone Caves
Sulfur Caves
Lush Caves
Mountain Badlands
Mountain Badlands Plateau
The music in this biome plays every 6 minutes.
Snowy Slopes:
Entrance to this biome:
Music starts playing 15 seconds after entering the Snowy Slopes biome. (After the music ends in this biome, the 15-second delay will not be triggered for 26 minutes. However, for other Mountain and Cave biomes, the block ends 10 minutes after the music ends in this biome.)
The 1 to 15 second delays are blocked for 10 minutes in the following biomes and zones:
Stony Peaks
Jagged Peaks
Frozen Peaks
Grove
Dripstone Caves
Sulfur Caves
Lush Caves
Mountain Badlands
Mountain Badlands Plateau
The music in this biome plays every 6 minutes.
Dripstone Caves:
Entrance to this biome:
1.Music in this biome starts playing 5 seconds after you enter.
2.After the music ends in the Dripstone Caves biome, for 24 minutes the 1–15 second delay does not work when re-entering this biome, and the 1–15 second delays in all other biomes are also blocked for 24 minutes.
The 1 to 15 second delays are blocked for 24 minutes in the following biomes and zones:
Stony Peaks
Jagged Peaks
Frozen Peaks
Grove
Snowy Slopes
Dripstone Caves
Sulfur Caves
Lush Caves
Mountain Badlands
Mountain Badlands Plateau
3.The music in this biome plays every 7 minutes.
Sulfur Caves:
Entrance to this biome:
1.Music in this biome starts playing 5 seconds after you enter.
2.After the music ends in the Sulfur Caves biome, for 24 minutes the 1–15 second delay does not work when re-entering this biome, and the 1–15 second delays in all other biomes are also blocked for 24 minutes.
The 1 to 15 second delays are blocked for 24 minutes in the following biomes and zones:
Stony Peaks
Jagged Peaks
Frozen Peaks
Grove
Snowy Slopes
Dripstone Caves
Sulfur Caves
Lush Caves
Mountain Badlands
Mountain Badlands Plateau
3.The music in this biome plays every 7 minutes.
Lush Caves:
Entrance to this biome:
Music starts playing 10 seconds after entering the Lush Caves biome. (After the music ends in this biome, the 10-second delay will not be triggered for 24 minutes. However, for other Mountain and Cave biomes, the block ends 3 minutes after the music ends in this biome.)
The 1 to 15 second delays are blocked for 3 minutes in the following biomes and zones:
Stony Peaks
Jagged Peaks
Frozen Peaks
Grove
Snowy Slopes
Dripstone Caves
Sulfur Caves
Mountain Badlands
Mountain Badlands Plateau
3.The music in this biome plays every 7 minutes.
Deep Dark:
Entrance to this biome:
1.Music in the Deep Dark biome starts playing 30 seconds after entering (this 30-second delay works only once per world).
2.After the music in the Deep Dark biome ends, the 1 to 15 seconds delays in all other biomes are blocked for 15 minutes.
The 1 to 15 second delays are blocked for 15 minutes in the following biomes and zones:
Stony Peaks
Jagged Peaks
Frozen Peaks
Grove
Snowy Slopes
Dripstone Caves
Sulfur Caves
Lush Caves
Mountain Badlands
Mountain Badlands Plateau
Mountain Badlands:
Entrance to this zone:
1.Music in this zone starts playing 1 second after you enter.
2.After the music ends in the Mountain Badlands zone, for 23 minutes the 1–15 second delay does not work when re-entering this zone, and the 1–15 second delays in all other biomes are also blocked for 23 minutes.
The 1 to 15 second delays are blocked for 23 minutes in the following biomes and zones:
Stony Peaks
Jagged Peaks
Frozen Peaks
Stony Peaks
Grove
Snowy Slopes
Dripstone Caves
Sulfur Caves
Lush Caves
Mountain Badlands
Mountain Badlands Plateau
3.The music in this zone plays every 5 minutes
Mountain Badlands Plateau:
Entrance to this zone:
Music starts playing 15 seconds after entering the Mountain Badlands Plateau zone. (After the music ends in this zone, the 15-second delay will not be triggered for 26 minutes. However, for other Mountain and Cave biomes, the block ends 8 minutes after the music ends in this zone.)
The 1 to 15 second delays are blocked for 8 minutes in the following biomes and zones:
Stony Peaks
Jagged Peaks
Frozen Peaks
Stony Peaks
Grove
Snowy Slopes
Dripstone Caves
Sulfur Caves
Lush Caves
Mountain Badlands
The music in this zone plays every 6 minutes
Lockouts appear only if the 1–15 second delays have actually triggered in these biomes. To explain in more detail: suppose a 5‑second delay triggers in the Dripstone Caves. Then, after the music ends — and only if the music actually played specifically because of that 5‑second delay — a 24‑minute lockout is created for other cave and mountain biomes, as well as for the Dripstone Caves themselves. If the music in the Dripstone Caves plays again 7 minutes later, this lockout will not refresh. Instead, the lockout will simply continue expiring, and now there will be only 17 minutes remaining until the lockout ends. This is for those who did not understand how the lockout works.
The soundtracks for the Jagged Peaks, Frozen Peaks, Stony Peaks, Grove, Snowy Slopes, Dripstone Caves, Sulfur Caves, and Lush Caves biomes have been changed. C418's tracks will play very rarely in these biomes. This change was made to ensure the primary soundtracks for these biomes play more frequently. Primary soundtracks:
Stand Tall,
Wending,
Infinite Amethyst,
Endless,
Eld Unknown,
Pokopoko and other music. This will allow players to hear the soundtracks of Lena Raine and other composers in these biomes — soundtracks that have existed in Minecraft, but that players have either never heard or have heard very rarely. Visiting mountain and cave biomes will become more fun!
In Creative Mode, similar to the Bedrock Edition, only C418 soundtracks will play:
Blind Spots,
Biome Fest,
Haunt Muskie,
Aria Math,
Taswell and
Dreiton. Music in Creative Mode plays every 3 minutes.
Soundtracks:
Pokopoko,
Yakusoku,
Komorebi ,
An Ordinary Day, and
Ancestry, are no longer as loud.
The mod also adds resource packs to change the music in the Main Menu from game versions 1.18, 1.19, 1.20, 1.21, 1.21.6, 26.2 but in the main menu without resource packs only C418 music will play:
Moog City 2,
Mutation,
Floating Trees, and
Beginning 2. Enable these resource packs if you want to hear Main Menu music from older versions of Minecraft.
In all types of oceans and beaches, only
Shuniji,
Axolotl and
Dragon Fish music will be played.
Now biomes have their own sound events for hill and plateau generations, with a high probability of playing the following soundtracks:
Left to Bloom,
One More Day,
Floating Dream, and
Comforting Memories.
Biomes with soundevents for Hills and Plateau::
•
Forest •
Dark Forest •
Birch Forest •
Old Growth Birch Forest •
Old Growth Taiga •
Taiga •
Snowy Taiga •
Snowy Plains •
Plains •
Savanna •
Bamboo Jungle •
Jungle •
Sparse Jungle •
Stony Shore •
Badlands •
Wooded badlands •
Eroded Badlands
For versions 1.18.2-1.21.5, the most important and useful mod features for these versions have been added.
1. As in version 1.21.6, Music Frequency has been added to the music settings.
Music Frequency: Default - music plays every 20 minutes.
Music Frequency: Frequent - music plays every 10 minutes.
Music Frequency: Constant - music plays every 10 seconds.
2. Music continues playing when the game is paused.
3. If you turn the music off and then turn it back on, it will continue playing and will not disappear.
4. Upon entering a world, the music will always start playing within 2–5 seconds.
5. In the main menu, music plays continuously.
Soundtracks from 1.21 will also play in version 1.18.2-1.20.6.
The soundtracks from version 1.20 will play in version 1.18.2-1.19.4
The soundtracks from version 1.19 will play in version 1.18.2
Now, when entering the Pale Garden biome, the music will no longer disappear after leaving this biome. Also, the music will not fade to 0 in the Pale Garden; instead, it will simply play much quieter than the normal volume.
Music plays every 5 minutes in Windswept Forest, Windswept Hills, Windswept Gravelly Hills, Windswept Savanna, and Cherry Grove, and every 6 minutes in Meadow, Savanna Plateau, and Flower Forest.
If the player is in the Snowy Plains or Snowy Taiga, and there is a Snowy Slopes or Grove nearby, then the music from the Snowy Slopes or Grove will play even in the Snowy Plains or Snowy Taiga at a distance of 32 blocks from the Snowy Slopes or Grove.
The Badlands biome now has a sound event for generating Mountain Badlands. In vanilla Minecraft, these Mountain Badlands don't have their own sound event. This mod adds one.
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If you sail along a river, the music in the river will depend on which biome is closest to you.
Every time a player exits a portal to the Nether and Overworld, music plays after 4 minutes.
Additional fixes:
Now, in Pale Garden, music will no longer immediately stop and start again after exiting Pale Garden. This issue only affects NeoForge 1.21.11-26.3. This mod fixes this issue from the NeoForge loader itself! Now, when entering Pale Garden, the music will slowly fade out.
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The mod will update very quickly with each new version of Minecraft. The author will continue to improve the mod. Please share your questions and issues related to the mod on the Discord server, and don't forget to hit follow to keep track of the mod's updates!
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If you're interested in how the mod was created and where it all began, you can check it out by following the link: - https://modrinth.com/mod/changingbiomesmusic
Link to all composers: . Daniel Rosenfeld - https://c418.org Lena Raine - https://lena.fyi Kumi Tanioka - https://www.squareenixmusic.com/composers/tanioka/index.shtml Aaron Cherof - https://www.cherof.com Amos Roddy - https://www.amosroddy.com Paula Ruiz - https://fingerspit.bandcamp.com/.






Frozen Peaks:
Jagged Peaks
Stony Peaks
Grove
Snowy Slopes
Dripstone Caves
Sulfur Caves
Lush Caves
Mountain Badlands
Mountain Badlands Plateau







Deep Dark:

Stand Tall,
Endless,
Blind Spots,
Moog City 2, 
Shuniji,
Forest
•
Dark Forest
•
Birch Forest
•
Old Growth Birch Forest
•
Old Growth Taiga
•
Taiga
•
Snowy Taiga
•
Snowy Plains
•
Plains
•
Savanna
•
Bamboo Jungle
•
Jungle
•
Sparse Jungle
•
Stony Shore
•
Badlands
•
Wooded badlands
•
Eroded Badlands



