Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Client and server
Tags
Creators
Details
Create: Hostile Skies
Hostile Skies adds patrolling pillager airships that spawn near players and orbit from the sky. This mod aims to be as immersive as possible, so every ship is a real flyable sable airship. Board them mid flight and loot their chests, or don't even mess with them at all if you choose to do so! The players who do will face the consequences...
⚠️ Early Access
This is the first public release. The mod is playable and should be stable, but content is limited.
SIMULATION DISTANCE OF 10 IS RECOMMENDED.
Please report any bugs in the Discord.
Features
- 4 ships across 2 tiers: three T1 scouts (Karve, Outrider, Lookout) and one T2 steam ship (Hirdskip)
- Tier progression: kill raid captains to unlock higher tier ships over time
- Bad Omen integration: drink an ominous bottle to guarantee your highest unlocked tier with scaled crew and loot to spawn
- Autopilot: The raids fly themselves using the wheel and levers. It also tries to avoid terrain and will attempt to free itself when stuck.
- Ship capture: kill the captain and take their Captain's Orders to the helm, and the ship is yours to fly
- Mercy system: die aboard and the ship slows down, giving you time to return
- Loot: chests contain organized resources, provisions, or repair parts from Create and Aeronautics
- Fully configurable: spawn rates, tier thresholds, crew scaling, and more via the in-game config screen
- Multiplayer: player grouping, weighted targeting, personal cooldowns, and a global raid cap
What's coming
- More ships of course!
- Advancements
Trailer coming soon...
Config
hostile_skies-common
#General settings for raid encounters
[general]
#Set to false to disable all automatic raid spawns
enableRaidSpawns = true
#Whether players can capture ships using Captain's Orders
enableShipCapture = true
#Broadcast raid debug messages in chat
debugChatMessages = false
#.
#Controls when and how often raids spawn.
#Chance starts at base and increases by increment each failed roll.
[spawn_timing]
#Minutes between spawn attempts
# Default: 15
# Range: 1 ~ 120
spawnAttemptInterval = 15
#Starting spawn chance (%) on first attempt
# Default: 10.0
# Range: 0.0 ~ 100.0
spawnChanceBase = 10.0
#Added to spawn chance (%) after each failed roll
# Default: 4.0
# Range: 0.0 ~ 100.0
spawnChanceIncrement = 4.0
#Maximum spawn chance (%) Never exceeds this
# Default: 50.0
# Range: 0.0 ~ 100.0
spawnChanceMax = 50.0
#Spawn chance increment (%) when blocked (max raids or no eligible groups).
#Set lower than normal increment to prevent rapid back to back spawns.
# Default: 1.0
# Range: 0.0 ~ 100.0
spawnChanceBlockedIncrement = 1.0
#.
#Multiplayer targeting, grouping, and cooldown settings.
[multiplayer]
#Maximum active raid encounters server-wide
# Default: 3
# Range: 1 ~ 20
maxActiveRaids = 3
#Minutes of cooldown per player after an encounter ends
# Default: 10
# Range: 0 ~ 120
personalCooldownMinutes = 10
#Radius (blocks) within which players are grouped as one target
# Default: 200
# Range: 50 ~ 1000
playerGroupingRadius = 200
#Base weight for target group selection (before tier/Bad Omen bonuses)
# Default: 10.0
# Range: 1.0 ~ 100.0
targetWeightBase = 10.0
#Additional selection weight per unlocked tier
# Default: 1.0
# Range: 0.0 ~ 50.0
targetWeightPerTier = 1.0
#Additional selection weight per Bad Omen level
# Default: 10.0
# Range: 0.0 ~ 100.0
badOmenWeightPerLevel = 10.0
#.
#Ship tier progression: unlocked by captain kill count.
[tier_system]
#Enable tier 1 ships (Scout)
enableTier1 = true
#Enable tier 2 ships (Skiff)
enableTier2 = true
#Enable tier 3 ships (Warship)
enableTier3 = true
#Enable tier 4 ships (Flagship)
enableTier4 = true
#Captain kills required to unlock tier 2
# Default: 8
# Range: 0 ~ 1000
tier2UnlockKills = 8
#Captain kills required to unlock tier 3
# Default: 25
# Range: 0 ~ 1000
tier3UnlockKills = 25
#Captain kills required to unlock tier 4
# Default: 50
# Range: 0 ~ 1000
tier4UnlockKills = 50
#Spawn weights per tier. Higher number = more likely to be selected
[tier_system.weights]
#Tier 1 spawn weight
# Default: 50
# Range: 0 ~ 1000
tier1Weight = 50
#Tier 2 spawn weight
# Default: 30
# Range: 0 ~ 1000
tier2Weight = 30
#Tier 3 spawn weight
# Default: 15
# Range: 0 ~ 1000
tier3Weight = 15
#Tier 4 spawn weight
# Default: 5
# Range: 0 ~ 1000
tier4Weight = 5
#.
#Bad Omen effects on raid difficulty and loot.
#Guarantees the player's highest unlocked tier to spawn.
#Multiplier formula: base + (level - 1) * step.
[bad_omen]
#Crew size multiplier at Bad Omen I
# Default: 1.5
# Range: 1.0 ~ 10.0
badOmenCrewMultiplierBase = 1.5
#Additional crew multiplier per Bad Omen level above I
# Default: 0.5
# Range: 0.0 ~ 5.0
badOmenCrewMultiplierStep = 0.5
#Loot quantity multiplier at Bad Omen I
# Default: 1.5
# Range: 1.0 ~ 10.0
badOmenLootMultiplierBase = 1.5
#Additional loot multiplier per Bad Omen level above I
# Default: 0.5
# Range: 0.0 ~ 5.0
badOmenLootMultiplierStep = 0.5
#.
#Captain kill tracking settings.
[captain_kills]
#Whether kills from raid ship captains count toward tier progression
raidCaptainKillsCounted = true
#Per-player tracking (true) or shared server-wide total (false)
perPlayerKillTracking = true
#.
#Sound settings for raid encounters.
[audio]
#Play a horn sound when a raid ship spawns nearby
enableSpawnHornSound = true
#Range in blocks at which the horn sound is audible
# Default: 200.0
# Range: 10.0 ~ 1000.0
hornSoundRange = 200.0
Dependencies
These mods are Required to run this mod:
Credits:
Marume for making the logo https://www.artstation.com/pietrogatto
Vorteks47 for helping build the ships


