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Minecraft: Java Edition
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MCA: Quests
Give your MCA villagers something to ask of you.
MCA: Quests adds an RPG-style quest system to Minecraft Comes Alive: Reborn. Right-click any villager, open the brand-new Quests menu woven right into MCA's interaction screen, and take on jobs for the people of your world — fetch a farmer's harvest, clear a guard's patrol of the dead, chart the mountains for a cartographer, or simply pick flowers for a lonely soul who has no trade at all.
Complete the work, return, and turn it in for loot, XP, and — most importantly — a real boost to your hearts with that villager. Quests are the fastest, most natural way to win a village over.
⚠️ Requires MCA Reborn and Architectury API. This is an add-on — it does nothing without MCA Reborn installed.
✨ What you get
- A Quests button right in the villager menu — no commands, no clunky extra screens. If you can talk to a villager, you can quest for them.
- 150+ hand-written quests across every profession — farmers, fishers, shepherds, librarians, clerics, armorers, weaponsmiths, toolsmiths, masons, butchers, fletchers, leatherworkers, cartographers, the town guard, and even jobless villagers and nitwits with simple, charming errands.
- Relationship quest chains — quests remember what you've done and grow into ongoing stories, tracked per villager so each one's arc is your own with them. A farmer asks for wheat, then to expand the farm, then to help an apprentice, then invites you to a village feast. Chains even branch on whether you came through or let someone down — and the menu shows "Part 2 of 4" so you always know where the story stands. Eight sample arcs are built in, including a courtship, a frantic search for a lost child, and caring for an aging parent.
- Village projects you build together — sometimes a whole town needs a hand. A sponsor villager rallies the village toward a shared, multi-stage goal — repair the well, restock the guardhouse, restore the library, recover after a raid — and everyone pitches in. Progress is shared and saved with the world, so on a server your friends' donations, kills, and builds all count toward the same prize. Finish a stage and rewards go out to the people who helped — the top contributor, every participant, or the village itself — along with a lift to your standing in town. Six community projects ship in the box, and pack makers can write their own. (Great fun on multiplayer; works solo too.)
- Earn your place in town — every village remembers what you've done. Reputation now climbs a named ladder — Stranger, Acquaintance, Friend, Honored, Revered — with a toast when you rise and titles you earn along the way. Some quests only open up once a village trusts you. Flip open the new Journal to see your standing with each village, the titles you've collected, and a log of every quest you've completed. Pack makers can rewrite the whole ladder.
- Quests that know your villagers — offers can react to MCA life-sim state: a spouse asks for a small favor, your child begs for cookies, a sick villager needs a golden apple, the town guard calls for a patrol, a grieving parent pleads for help finding a missing child. All optional and datapack-driven, with six sample quests built in.
- Quests about people, homes, and places — walk a villager home before nightfall, protect a child while they gather flowers, defend the guard captain from the undead, cure an infected neighbor, carry a letter to someone's brother, repair the village well, or trade with the local blacksmith. Twelve new objective types bring escorting, protecting, defending, trading, healing, curing, breeding, taming, resting, building near a place, and entering structures — all saved with the world, so they survive logouts, deaths, and server restarts.
- Villagers who actually talk to you (with MCA: Conversations) — install the optional MCA: Conversations add-on and villagers speak their quest lines in their own voice and personality, and "go talk to so-and-so" quests progress from a real conversation instead of a checkbox. Not installed? Everything still works — dialogue just reads as written.
- FTB Quests integration (optional) — build FTB Quests books that read your villager quests, reputation, titles, and hearts, and grant those same rewards straight from the book. Not installed? Nothing changes.
- Real variety — deliver and gather, craft and fish, hunt monsters, mine and build, and explore distant biomes and dimensions. Some quests only appear at night, or in the rain.
- Earn hearts that matter — rewards feed directly into MCA's relationship system, alongside emeralds, XP, and more. Courting a villager is a real investment now, not something you can rush in an afternoon of repeating one errand.
- An economy that fits your pack — quests pay in currency, not hard-coded emeralds. Tag a quest easy, medium, or hard and the server picks the payout range and the coin: emeralds by default, Create: Numismatics coins, or any item you choose — one config line, and every installed quest pack follows. Payouts are locked in the moment you accept, so what the card promises is what you get.
- Agora em Português (Brasil) — the whole mod, fully translated: menus, objectives, rewards, and every line of villager dialogue across all 150+ quests, the relationship arcs, the village projects, and the emergencies. Every built-in line is now a translation key, so more languages can follow.
- Track everything — a toggleable Quest Log, an on-screen tracker you can place in any corner, and a satisfying chime when a quest is ready to hand in. Changed your mind? Abandon any quest right from the log, even if its villager is long gone.
- Built for modpacks — every quest is a simple JSON file. Pack makers can add, remove, or rebalance quests with a datapack, no code required. A full config lets you tune offer counts, cooldowns, heart rewards, and more.
🎮 How to play
- Install MCA Reborn, Architectury API, and MCA: Quests.
- Right-click an adult villager and click Quests. (Sneak-right-click is no longer a shortcut — it was interfering with MCA's own villager menus and with other mods.)
- Pick an offer, Accept, and head out. Watch the tracker fill up.
- Come back and Complete it to claim your rewards and win their heart.
🛠️ For pack makers
- Add your own quests via datapack:
data/<namespace>/mcaquests/quests/**.json. Run/mcaquests export-schemafor a ready-to-edit example. - Author shared village projects the same way, from
data/<namespace>/mcaquests/projects/**.json— pick a scope, lay out the phases, and reward your contributors. - Full schema reference and config docs are on the GitHub repository.
- A Java API + Forge events let other mods register custom objective/reward/condition types and react to quest progress.
📋 Details
- Minecraft: 1.20.1 · Forge 47.4.10+
- Requires: MCA Reborn 7.6.x + Architectury API
- Optional: MCA: Conversations — voiced quest dialogue & conversation-driven objectives
- Optional: FTB Quests — two-way book integration · Create: Numismatics — pay quest rewards in coins
- Languages: English, Português (Brasil)
- Server-authoritative and dup-proof — safe for multiplayer.
- Source & docs: https://github.com/otectus/MCAQuests
- Licensed under GPL-3.0, matching MCA Reborn.
Minecraft Comes Alive: Reborn is by Luke100000 and contributors. MCA: Quests is an independent add-on.


