Compatibility
Minecraft: Java Edition
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Details
Adds 6 tiers of power rocket items, crafted with paper, fire charge, and gunpowder, providing thrust far beyond vanilla fireworks.
■ Power Rockets (6 tiers)
Tier I: Paper + Fire Charge + Gunpowder x2 Tier II-V: Previous tier + Fire Charge + Gunpowder x2 Tier X: Tier V + Dragon Breath + Blaze Rod + Ghast Tear
Speed and acceleration increase with each tier. Tier X features soul flame particle effects. Configurable to prefer hand or inventory rockets, with level filtering.
■ Keybinds (9, configurable in settings)
| Function | Default Key |
|---|---|
| Use Power Rocket | Configurable |
| Open Settings | ' |
| Vertical Launch | Configurable |
| Vertical Down Launch | Configurable |
| Diagonal Up Launch (45) | Configurable |
| Backward Launch | Configurable |
| Firework Rocket Key | Unbound |
| Player Navigation | Unbound |
Enable "Firework Integration" to allow the Use Power Rocket key to also use fireworks from inventory.
■ HUD Display (12 togglable items)
Displayed at bottom-left of screen, from bottom up: Speed (m/s), Height, Horizontal Coords (X/Z), Direction, Pitch, FPS, Game Time (color-coded), Real Time (color changes by hour), Elytra Durability (remaining/max + percentage), Totem Count, Power Rocket Count, Firework Rocket Count (all include shulker box contents).
■ Auto Flight Assist (toggle in settings, auto-triggered)
- Void Protection: Fires rocket upward when Y is below world bottom
- High Altitude Protection: Fires diagonal rocket when falling from above threshold
- Low Altitude Protection: Fires diagonal rocket when 3-5 blocks above ground while descending
- Low Speed Protection: Fires rocket forward when gliding speed drops below threshold
- Timed Acceleration: Fires rocket every N seconds of continuous gliding
Low Speed Protection and Timed Acceleration can use vanilla fireworks from inventory instead.
■ Survival Assist (toggle in settings, auto-triggered)
- Fall Protection: Places water/powder snow bucket below you 3-9 blocks above ground (3 modes: off/water/snow), auto-collects after landing
- Landing Chestplate: Auto-swaps elytra for chestplate from inventory upon landing
- Ground Hugging Flight: Lifts vertical speed to 0.1 when within 1 block of ground with pitch 0-30 degrees downward. Sneak to pause.
- Auto Refill: Auto-crafts fireworks (1 paper+1 gunpowder=3) or power rocket I (1 paper+1 fire charge+2 gunpowder=1) when ammo is empty (3 modes: off/firework/power). Auto-disables when materials run out.
■ Manual Controls
- Launch: Use Power Rocket key while gliding to boost (uses fireworks too when integration is on)
- Vertical Up/Down Launch: Launch straight up or down
- Diagonal 45 Launch: Launch at 45 degree upward angle
- Backward Launch: Launch backward
- Firework Rocket Key: Use vanilla fireworks from hand
- One-Key Takeoff: Auto-equip elytra, jump, fire rocket sequence (3 modes: off/firework/full)
- Toggle Firework Integration key: Toggle firework integration on/off
- Cancel Glide: Press Backward (S) + Jump (Space) simultaneously to stop gliding (server-side)
■ Flight Controls (toggle in settings)
- WASD Control: W/S pitch, A/D yaw while gliding; hold space 20 ticks to auto-level
- Custom Crosshair: Replaces vanilla crosshair (3 modes: off/green/yellow)
- Trail Particles: Trailing particles while flying (3 modes: off/white/colorful)
- Rotation Animation: Player model rotation on rocket launch (3 modes: off/static/dynamic)
■ Creative Mode
- Disable Creative Flight toggle: Prevents creative mode players from flying
■ Entity Rocket (operator feature)
Trigger: Hold power rocket in main hand + flint and steel in other hand, right-click (requires entity rocket enabled in settings) Effect: Launches an accelerating large fireball that deals kinetic impact damage (speed x4) on hit and explodes, auto-detonates after 80 ticks (4 seconds)
■ Other Features
- Player Navigation: Marks nearest player on screen with direction and distance
- Damage Display: Shows target name and damage on right side of screen on hit
- Transparent View: Makes yourself invisible (local only)
- Water Gliding: Start elytra glide while in water by pressing jump
- Stats Tracking: Records rockets used, flight distance, totems used (persisted to world save)
All features configurable via settings GUI (press ' or through ModMenu), 60+ options.


