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Minecraft: Java Edition
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Manhunt Wildcard
English version
Manhunt Wildcard is a Fabric mod for Minecraft Manhunt. Players split into hunters and runners, while the game periodically triggers random wildcard events that shift the pace of the chase.
Inspiration
This mod is partly inspired by a recent-season Apex Legends Wildcard event. The idea is to add temporary rule changes on top of the normal match structure, creating new risks, openings, and tactical decisions each round. Manhunt Wildcard brings that style of rotating match modifier into Minecraft Manhunt.
Features
- Hunter vs runner team gameplay
- Operator-controlled game start, stop, and wildcard testing
- Preparation phase to prevent messy starts
- Tracking compass for hunters, refreshed by server config
- Periodic random wildcards shown through HUD, BossBar, and chat messages
- Multiple runner and hunter win conditions
- Configurable respawn modes, lives, death drops, and preparation boundary
- English and Simplified Chinese language files using Minecraft's native lang system
Wildcards
| Wildcard | Effect |
|---|---|
| Speed Rush | Everyone gains speed |
| Featherweight | Jump boost and slow falling |
| Glowing | All players glow |
| Night Hunt | Forces night and gives hunters night vision |
| Explosive Death | Deaths or kills trigger explosions |
| Supply Drop | Spawns random supply chests |
| Hunter Radar | Hunters receive nearest-runner distance hints |
| Compass Chaos | Tracking direction is offset |
| Hunger Chase | Hunger drains faster and food changes the tempo |
| Weapon Overheat | Repeated attacks trigger overheat penalties |
| Light Load | Light armor grants speed; heavy armor slows the wearer |
| Block Decay | Newly placed blocks disappear after a delay |
| Pearl Frenzy | Periodically grants ender pearls, with possible side effects |
| Wind Charge Brawl | Periodically grants wind charges |
| Blood Rage | Low health grants buffs |
| Disabled Wildcard | No extra effect for this round |
Requirements
- Minecraft
1.21.11 - Fabric Loader
0.16.0+ - Fabric API
- Java
21
Installing the mod on both client and server is recommended. The server runs the game logic; the client provides the config screen, HUD, and local language display.
Installation
- Install Fabric Loader.
- Install Fabric API.
- Download
MC-Manhunt-Wildcard-<version>.jar. - Put the jar into the
mods/folder on both client and server. - Start the game or server.
On first launch, the mod creates:
config/hunterwildcard.json
The internal mod id and config file name remain hunterwildcard to preserve compatibility with existing configs, language keys, and network payloads.
Player Commands
| Command | Description |
|---|---|
/hw join hunter |
Join the hunters |
/hw join runner |
Join the runners |
/hw leave |
Leave your team |
/hw status |
Show current game status |
/hw wildcard list |
Show wildcard enable status |
Operator Commands
These commands require OP permission:
| Command | Description |
|---|---|
/hw start |
Start a game |
/hw stop |
Stop the game |
/hw wildcard roll |
Roll a wildcard immediately |
/hw wildcard stop |
Stop the active wildcard |
/hw wildcard test <id> |
Test a specific wildcard |
/hw config reload |
Reload config |
/hw config save |
Save config |
/hw debug true |
Enable the debug screen |
/hw debug false |
Disable the debug screen |
Config Screen
Press H by default to open the config screen. Operators can edit rules while the game is waiting, including:
- Game and team status
- Core timers, preparation boundary, and death drops
- Runner and hunter win conditions
- Respawn modes, lives, and respawn timers
- Wildcard interval, duration, enabled states, and per-wildcard settings
- Debug actions and wildcard testing
Design Goals
Manhunt Wildcard aims to make Manhunt rounds more varied:
- Keep the chase from settling into one fixed rhythm
- Add randomness, adaptation, and counterplay
- Preserve the core objective-driven feel of Minecraft Manhunt
- Give server owners a configurable, testable, localized gameplay extension
License
This project is licensed under the MIT License.
Manhunt Wildcard
简体中文版
Manhunt Wildcard 是一个用于 Minecraft Manhunt / 猎人追逃玩法的 Fabric 模组。玩家分为猎人和逃亡者,在对局中周期性触发随机外卡事件,让追逃节奏持续变化。
灵感来源
本 MOD 的玩法灵感部分来自近期赛季 APEX Legends 的外卡活动:在常规对抗规则之外加入临时规则变化,让每一局都出现新的风险、机会和战术选择。Manhunt Wildcard 将这种“局内变体规则”的思路放进 Minecraft Manhunt,让追逃过程不再只依赖固定路线和固定节奏。
核心功能
- 猎人 vs 逃亡者阵营玩法
- 管理员控制对局开始、停止和外卡测试
- 准备阶段,避免开局混战
- 猎人追踪指南针,按配置周期刷新目标
- 周期性随机外卡,通过 HUD、BossBar、聊天提示展示
- 多种逃亡者与猎人胜利条件
- 可配置复活模式、生命数、死亡掉落和准备边界
- 中英文语言文件,支持 Minecraft 原生语言切换
外卡列表
| 外卡 | 效果 |
|---|---|
| 疾速追猎 | 全员速度提升 |
| 轻盈之身 | 跳跃提升 + 缓降 |
| 全员发光 | 所有玩家发光 |
| 暗夜追猎 | 强制夜晚 + 猎人夜视 |
| 死亡爆炸 | 死亡或击杀触发爆炸 |
| 补给空投 | 生成随机补给箱 |
| 猎人雷达 | 猎人获得最近逃亡者距离提示 |
| 指南针干扰 | 追踪方向偏移 |
| 饥饿追逐 | 饥饿加快,进食获得速度节奏变化 |
| 武器过热 | 连续攻击触发过热惩罚 |
| 轻装上阵 | 轻甲加速,重甲减速 |
| 方块腐化 | 新放置方块延迟消失 |
| 珍珠狂潮 | 定期补给末影珍珠,但使用可能有副作用 |
| 风弹乱斗 | 定期补给风弹 |
| 血怒时刻 | 低血量获得强化 |
| 暂时停用 | 本轮无额外效果,用作节奏占位 |
环境要求
- Minecraft
1.21.11 - Fabric Loader
0.16.0+ - Fabric API
- Java
21
建议客户端与服务端同时安装。服务端负责对局逻辑,客户端用于配置界面、HUD 和本地语言显示。
安装方式
- 安装 Fabric Loader。
- 安装 Fabric API。
- 下载
MC-Manhunt-Wildcard-<version>.jar。 - 将 jar 放入客户端和服务端的
mods/文件夹。 - 启动游戏或服务端。
首次启动会生成配置文件:
config/hunterwildcard.json
内部配置文件名和 MOD ID 仍保留 hunterwildcard,用于兼容已有配置、语言 key 和网络协议。
玩家命令
| 命令 | 说明 |
|---|---|
/hw join hunter |
加入猎人 |
/hw join runner |
加入逃亡者 |
/hw leave |
离开队伍 |
/hw status |
查看当前对局状态 |
/hw wildcard list |
查看外卡启用状态 |
管理员命令
以下命令需要 OP 权限:
| 命令 | 说明 |
|---|---|
/hw start |
开始对局 |
/hw stop |
停止对局 |
/hw wildcard roll |
立即抽取外卡 |
/hw wildcard stop |
停止当前外卡 |
/hw wildcard test <id> |
测试指定外卡 |
/hw config reload |
重新加载配置 |
/hw config save |
保存配置 |
/hw debug true |
开启调试界面 |
/hw debug false |
关闭调试界面 |
配置界面
默认按 H 打开配置界面。OP 可在等待阶段修改规则,包括:
- 游戏状态与队伍状态
- 基础时间、准备边界和死亡掉落
- 逃亡者与猎人胜利条件
- 复活模式、生命数和复活时间
- 外卡间隔、持续时间、启用状态和单独外卡设置
- 调试操作和外卡测试
设计目标
Manhunt Wildcard 的目标是让 Manhunt 对局更具变化:
- 让追逃节奏不再完全固定
- 增加随机性、临场判断和反制空间
- 保留 Minecraft Manhunt 的核心目标感
- 给服主提供可配置、可测试、可本地化的玩法扩展
License
本项目使用 MIT License。


