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Details
Licensed MIT
Published 4 years ago
Updated last month
All versions
3.0.39
Release
azurelib-fabric-1.21.1-3.0.39.jar10 months ago 20.9K
Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Fabric
Quilt
Supported environments
Client and server
Changes
v3.0.39
Changes
- Hide arms bones always in items and only render arms when animations are playing for items.
- Added
AzArmorTrimLayerfor rendering armor trims (Credit to ZsoltMolnarrr)- Supports single trim-pattern texture
- Supports per pattern textures (like vanilla)
- Added alpha value to getDefaultRenderType
- Made entityCutout the default entity render type.
- Removed Dynamic renderers as they are broken and no longer needed.
- Add an optional Waist Bone for armors. (Credit to cleannrooster)
- Added all missing Math functions, currently matching: https://bedrock.dev/docs/1.21.0.0/1.21.120.22/Molang#Math Functions now
Fixes
- Fixed builder config render type config completely overwriting the default render type setups
- Fixes hurt/death red overlay from not working on entities
- Fixes when an invalid animation name is used, the controller/state machine will become stuck and no longer update
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build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7zlUOZvb:k2TEaDuT"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7zlUOZvb:k2TEaDuT"
}

