All versions
1.1.5
Release
Fundamental Principles v1.1.54 months ago 383
Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Changes
- Added Ursidae Fur Item
- Changed the base Mana Reinforcement Color
- Nerfed scaling Mana reinforcement damage protection.
- Now Mana Reinforcement heart outline changes its color according to the higher school spell power.
Mobs:
Hemomancer:
- Now attacks piglins
- Changed Texture
- Increased Height
- Higher Spawn rate
- Increased Max Health 40->50
Imp:
- Added desert spawn
- Texture received small tweaks
Venemerus:
- Now walks through cobwebs
- Now attacks slimes and axolotls
- Added a new caster mob: Runear
- Runear is a mostly melee monster that can cast stomp and earthquake, has the same health points of a ravager and a high attack damage. It can destroy any leaf and log block that cross its way. It can spawn on Ice Spikes and Stony Peaks. Loot: Blank Rune, Arcane Essence and Ursae Fur.
Principles:
VITALE:
- Added Cooldown reduction passive for summon spells.
REMEDIUM:
- Added hunger-healing mechanic. The spell healing mechanic now tries to be seen as "speed up" of the healing process instead of a direct heal, using the body resources to be achieved. This means that each healing point now waste an amount of player's food points. If the player has no more food points for the healing, instead it will not be completed. This healing mechanic can be turned off through the config file. Leveling this principle reduces the amount of food points wasted per healing point.
Spells:
- Reduced Cooldown for Lapsus: 45s -> 15s
- Changed Pull Projectile speed: 0.25 -> 0.30
- Changed Pull Trail Particles
- Reduced mana cost per lvl for Burning Spirit: 50 -> 20
- Tweaks to burning spirit spell icon.
- Added a new Fire Spell: Ignite Ignite turns on fire a targeted entity, if the target is already on fire or immune to fire it will instead deal an amount of damage.
Other Features
- Added Aegis Enchantment (Shield Enchantment) Currently, shields can't block spell damage without going on cooldown. Each level of Aegis grants the shield with a max amount of magical damage that can receive instead of adding cooldown AND each level reduces the cooldown. Enchantment can only be applied to a Shield through a Smithing Table. The recipe is conformed by a blank rune as the template, a shield and Ursae Fur.
- Sleeping reduce two exhaustion levels.
- Now the exhaustion level affects the mana regeneration, reducing -15% of the total mana regen per exhaustion level.
- Added an advancement for each principle, after reaching the max level.
- Fixed Echoing Strikes size bug.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8VHErEuE:nCuJIGT8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8VHErEuE:nCuJIGT8"
}

