Tags
Creators
Details
Licensed ARR
Published 9 months ago
Updated 4 days ago
All versions
2.7c
Release
Punchy 2.7c (Fabric) - 26.24 days ago 47.2K
Uploaded by
Compatibility
Minecraft: Java Edition
26.2
Platform
Fabric
Supported environments
Client-side
Changes
Punchy v2.7c-BETA-TEST released.
Added
- Added
pattern_matchingto tool tuning. It applies a complete item configuration to every matching registry ID, translation key, or default display name.
Fixed
- Restored the pre-2.7 procedural jump and landing motion when new keyframe moves are disabled, while keeping the current movement pipeline intact when they are enabled. Thanks to shbashi Δ for the report.
- Fixed empty-hand tuning rotations snapping when leaving sprint for idle, with both legacy and keyframe movement animations.
- Fixed mining being blocked by long dual-handed hand-in animations from resource packs. Thanks to Depaken for the report.
- Reworked Walk on Water transitions to blend smoothly with hand-in/out, dry-out and surface swimming; this fixes flickering during start/loop, item swaps and offhand changes while preserving
disable_walk_on_wateritem tuning. Thanks to Pato for the report. - Fixed Goat Horn use handling so holding the use button no longer keeps the vanilla rotated item model active after Punchy's one-shot animation. Thanks to shbashi Δ for the report.
- Reworked the Shield animation pipeline to keep its position, tuning and opposite-hand hand-in transition stable during item changes, hotbar swaps and hand swaps. Thanks to shbashi Δ for the report.
- Fixed a Mix Pack tuning merge issue where Punchy's built-in fallback template could alter the base pose of external resource-pack animations and make their keyframes appear incorrect. Thanks to Pipotam for the report and help isolating the issue.
Note
- Walk, sprint, jump and landing keyframe animations are now disabled by default. This new feature and its development-test animations were not meant to be released as the default experience yet. They remain available for resource-pack creators to start producing their own artwork; a polished official animation set will come in a future update.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:8aoMKplv:wznUomCV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:8aoMKplv:wznUomCV"
}

