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Details
0.8.3-1.21.1
Compatibility
Required content
Changes
Bug fixes and new languages
Added new languages: Chinese, Brazilian Portuguese, German, Spanish, Korean, Japanese, Polish, Ukrainian.
Small changes
- A buried treasure can now summon pirate skeletons when discovered;
- Skeleton pirates now get out of boats after a short time. They're getting smarter!;
- Added blunderbomb damage settings to .toml file.
Bugfixes
- Skeletons from camps now spawn in the center of the block, rather than in the corner, which allowed them to spawn in blocks and take damage;
- Skeletons from camps can no longer spawn below or above 5 blocks from the camp itself, which prevents them from spawning in gorges.
In the near future, I also plan to make a small update with bug fixes, settings, and languages for 1.20.1.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:95Rx81bQ:9BmdewXG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:95Rx81bQ:9BmdewXG"
}

