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1.2.7
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--- Enchants changes & One new desing ---
♦ So 1.21 bring lots of changes to enchantments, and since some of my loot tables randomize enchants, this also counts the treasure enchantments ones, like the swift sneak, soul speed, etc, being too OP and breaking the survival experience, thanks Joji and the many other members for reporting this on my discord. ♦ And an extra gift, added a new path desing, using chains, looks cool.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9IxCUYAP:fNcQlvtX"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9IxCUYAP:fNcQlvtX"
}

