Compatibility
Minecraft: Java Edition
1.21.11
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed ARR
Published 2 months ago
New Content
- Sawmill block (Functional tab), stonecutter-style workstation for wood conversions.
- Kiln block, furnace-like workstation with custom smelting rules and boosted speed.
- Quiver item (Combat tab), arrow storage and ranged-ammo management item.
- Cleaving enchantment (axes, max level III).
Sawmill
- Uses stonecutter workflow for wood processing.
- Custom ordering for wood outputs.
- Plank input uses the same order without Stripped Log and Planks.
- Comprehensive woodcutting dataset (986 stonecutting recipes in the current data pack).
- Sawmill can be used as fuel with crafting-table burn value.
Kiln
- Crafting recipe: furnace in center, bricks in top/left/right/bottom center slots.
- Smelts with furnace recipe type, but runs at boosted speed (blast-furnace/smoker pace behavior).
- Does not process items that have blast-furnace or smoker recipes.
- XP payout on output is reinforced for reliability.
Fletching Table Overhaul
- Vanilla fletching table opens a custom working GUI.
- Persistent inputs (items can remain stored in table).
- Input items render on top of the table in-world.
- Recipes:
- Feather + Stick + Flint = 5 Arrows
- Arrow + Lingering Potion = up to 64 Tipped Arrows per craft operation (consumes 1 lingering potion)
- Arrow + Glowstone Dust = 1 Spectral Arrow
- Tipped and spectral arrows are accepted in any fletching input slot.
Anvil Overhaul
- Damaged/chipped anvils can be repaired by right-clicking with 1 iron block.
- Repair preserves anvil facing (no forced north rotation).
- Anvil input persistence: items can remain in anvil storage and render on top of the block.
- Rename-only operations cost 0 levels.
- Rename-only operations do not damage the anvil.
- Formatting controls in anvil GUI:
- Color cycle
- Bold toggle
- Italic toggle
- Size slider (Tiny, Small, Medium, Large, Huge)
- Name parser supports formatting codes and hex colors.
Enchanting Table Changes
- Input item and lapis can persist in the table between uses.
- Custom reroll button in GUI: costs 10 lapis + 5 XP levels.
- Normal enchanting lapis cost is normalized to 1 lapis for all three enchant options.
- GUI book rendering is hidden; stored input item still renders above the enchanting table block in-world.
Grindstone Changes
- Enchantment extraction recipe: enchanted item + book => enchanted book output.
- Source item is kept but stripped of enchantments.
- No grindstone XP is granted for this extraction flow.
- Grindstone input slots allow books and enchanted books.
Quiver System
- 4 internal slots, up to 64 arrows per slot, 256 arrows total.
- Supports normal, tipped, and spectral arrows.
- Sneak-right-click in hand opens quiver inventory GUI.
- Right-click in hand cycles selected arrow type.
- Inventory interactions support moving arrows into/out of quiver by click actions.
- Ranged weapons can consume virtual projectile references from quiver storage directly.
- Arrow pickup auto-routing to quivers is enabled in survival (not creative).
Combat and Gameplay Rules
- Tipped arrow impact creates lingering cloud effects from potion data.
- When that lingering cloud is created, projectile recovery is normalized to regular arrows.
- Sneak-use with a damaged Mending item spends player XP to repair durability.
- After sleeping in a bed: player heals 5 hearts and harmful status effects are removed.
- Brewing stand grants 3 XP per potion taken from potion slots.
- Potion stack sizes increased to 16 for normal/splash/lingering potions.
Enchantment Rule Rework
- Global enchantment combination incompatibilities are removed.
- Item applicability is restricted by custom rules per enchantment family (weapons/tools/armor classes adjusted).
- Cleaving:
- Axes only
- Max level III
- Adds damage per level via data-driven effect
- Adds extra shield disable time (+0.5s per level, up to +1.5s)
Additional Recipe
- Smoker-only: Rotten Flesh => Leather
Arrow System Rework
Integrated projectile behavior and rendering upgrades, with credit to ToBinio.
- Custom bow and crossbow models for different loaded arrow types.
- Arrows render as sprites on the ground.
- Flame enchant now ignites blocks when hit.


